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FPSC Classic Product Chat / Collision problems, small entities too hard to 'grab'

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Narf The Mouse
20
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Joined: 16th Jul 2004
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Posted: 12th Feb 2005 08:05
In test mode, the character falls through some of the walls.

On the other hand, I don't think I have the minimum memory...

However, the problem of weapon models being to small to grab is probably not memory-related.

Cheese!
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 12th Feb 2005 08:11 Edited at: 12th Feb 2005 08:13
Could you give more detail about the problems. It's hard to visualise what is happening. Screen shots of the first and a better description of the second.
[Edit] If you mean in the map view small entities are hard to re-select, try zooming in with the mouse wheel or the , key then try selecting again.[/EDIT]

Cheers,

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Narf The Mouse
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Posted: 12th Feb 2005 08:42 Edited at: 12th Feb 2005 08:43
With the doors...It's always two particular south and west walls and is probably a memory problem. Using the access corridor. Some access corridor corners don't have the mid-corner part (That seems more randome). Need to buy more memory anyway, further updates after that.

As for entities, yes, that helps. But some sort of auto-select would be vastly appreciated, if any devs are reading.

Oh, also, it doesn't seem like there's anyway to give an entity new properties. I want to give a console entity the Health property so it can be blown up.

Thanks for your time.

Cheese!
Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Feb 2005 08:55
You can set the "health" of entities already. Change it from 0 to any other value (i.e. 1 if you want it destroyed quickly)

If you are in entity mode then it will auto-highlight entities as you mouse over them.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Narf The Mouse
20
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Posted: 12th Feb 2005 09:08
Yes, but the console entity I selected doesn't have a health entry. I checked the 'entities' section of the manual and it didn't mention anything about adding entries.

Sorry if I'm being dense.

Cheese!
Richard Davey
Retired Moderator
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Location: On the Jupiter Probe
Posted: 12th Feb 2005 10:14
All entities have a "Strength" value (that is what it's called on the properties list). That is their "health". 0 = invulnerable.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Narf The Mouse
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Posted: 12th Feb 2005 10:53
Ah. Thanks.

Cheese!

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