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FPSC Classic Product Chat / if the scripting engine was in c/c++

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feiting
21
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Joined: 19th Oct 2003
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Posted: 12th Feb 2005 08:15
would it get a better framerate?

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Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Feb 2005 08:16
It's irrelevant. Scripts are compiled before the game even starts.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 12th Feb 2005 08:17
Indeed.

Multisync v0.1 ready! - Easy to use muliplayer plugin for DarkBASIC Professional - http://forum.thegamecreators.com/?m=forum_view&t=47654&b=5
feiting
21
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Joined: 19th Oct 2003
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Posted: 12th Feb 2005 08:18 Edited at: 12th Feb 2005 08:19
thanks
then I need more ram...

He who does not take the assassin job, will get killed by one who does.
Coldnews
20
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 12th Feb 2005 08:19
i'd probably go for a better graphics card.

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feiting
21
Years of Service
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Joined: 19th Oct 2003
Location:
Posted: 12th Feb 2005 08:20 Edited at: 12th Feb 2005 08:20
impossible, radeon 9000M 64MB laptop,
using next amount of cash on new desktop

He who does not take the assassin job, will get killed by one who does.
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Feb 2005 08:24
Remember - "test game" runs at your Windows desktop resolution. Playing the actual game (after a game build) runs at a lower res. SHould make a difference, although with 64MB it's going to stuggle regardless.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Coldnews
20
Years of Service
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 12th Feb 2005 08:28
Quote: "radeon 9000M 64MB laptop"

yep, join the club. Buying a laptop seemed like a good idea at the time. :s

www.ColdNews.co.uk - the worlds first solo band.
New coldnews single avalable from here

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