Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Deion
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United States
Posted: 12th Feb 2005 12:30
curious, can you have elements in fps creator. like snow, wind, rain, earth quake, hail .???

Cheers,
Deion G.
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 12th Feb 2005 14:04
Not in EA, or at least that was what was told in the Forum.

Ego de Kaite Kudasai!
Coldnews
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 12th Feb 2005 19:51
no you cant. and i dont think it will come with an add on pack either.

www.ColdNews.co.uk - the worlds first solo band.
New coldnews single avalable from here
feiting
21
Years of Service
User Offline
Joined: 19th Oct 2003
Location:
Posted: 12th Feb 2005 22:12
animate planes then turn off collision? (possible?)

He who does not take the assassin job, will get killed by one who does.
Anime civil
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 12th Feb 2005 22:26
What about one of those image sthat comes up when you're damaged. There is a possiblitily to create a 2d rain animation falling, and when in code make it so that the animation keeps on playing on your screen, so it will seem like it's raining/snowing/etc


Velocity Designs - Coming Soon
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Feb 2005 05:47
The thing that pops up when you are hit is called a HUD image, and you can add your own HUD images in any size or manner you want using, you guessed it, FPI scripts. Check out the DOORUSE.FPI to see how an image was loaded, displayed and sustained when the player gets close to a door. You can use the same to create your own 2D image (or animation of them), and use the native alpha data of the TGA format you add semi-transparency. You can then play a sound effect over this visual, and change the players footfall sound effects (from the soundset (see manual)) to sound like splashing. Have fun!

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

Login to post a reply

Server time is: 2024-11-22 09:34:01
Your offset time is: 2024-11-22 09:34:01