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FPSC Classic Product Chat / Help Improving Frames

Author
Message
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 13th Feb 2005 02:56
I am getting really poor framerates, but my comp is a 3 ghz: 1g ram:Radeon 9800 All-In-Wonder. If anyone has any tips in level creation that i should do to improve frames please tell. Also the lvl I am working on has enemies walking on waypoints, does that down the frames badly?
fpsdave
19
Years of Service
User Offline
Joined: 23rd Jan 2005
Location:
Posted: 13th Feb 2005 03:37
I've noticed that dynamic lights are a real killer.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Feb 2005 05:08
press TAB in test game mode will reveal which area is taking up all your performance. If many characters are being used to follow waypoints and the area is generally flat, one trick is to replace the INIT AP called appear1.fpi to PEOPLE\appearnofloorlogic.fpi which will switch the character to a faster form of wall collision detection allowing more characters to occupy a smaller area. Dynamic light slowdown is caused by the job of relighting every entity within their vicinity each cycle, and there can be 30 cycles per second. I realise there must be a cheatier (faster) way of doing this, so I will look at this for V1!

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

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