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FPSC Classic Product Chat / How are you getting on?

Author
Message
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Feb 2005 03:52
Hi, lots of users now have FPSC and we are keen to know how you are getting on. Please post into this forum thread with your comments and also post any screen shots (as I'm sure you are all creating creative games out there)!

Rick

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 13th Feb 2005 04:10
Still downloading.

So far, 19 hours and 34 min... on file 381...

-This...is my boomstick!
The Old Man
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Ct., USA
Posted: 13th Feb 2005 04:14
Not good - see FPSC Doesn't Work on My PC Thread
MattWorley
21
Years of Service
User Offline
Joined: 19th Mar 2003
Location: United Kingdom
Posted: 13th Feb 2005 04:32
Totally awesome and well worth the wait. Still finding it hard to believe it's only £30 as well !!!
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Feb 2005 04:35
Hello The Old Man, if you send an explanation of everything you have done since installing FPSC to running it, and when you think it has failed to work, plus a screen shot of how far you got I can then work out what might be the problem. Email to mike@thegamecreators.com who will be able to help you on Monday. I will help if my assistance is required.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
Ali
20
Years of Service
User Offline
Joined: 18th Sep 2004
Location: England
Posted: 13th Feb 2005 04:38
Here's a bug:
When you're just coming out of testing a level, if you don't wait for the level to reload in the level editor and click off onto another app, instead of loading in the background it doesn't load at all and you just get a blank room.

I have 1Gb of RAM, so I don't think that's the problem.
SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 13th Feb 2005 06:04
Cellbloc,
Are you on 56K? Keep fighting on Soldier. The hill is well worth the climb. I remember when I had dialup and I had a 200Megabyte file to download. Those were the days.
SoulMan

This is as backwards as is This
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 13th Feb 2005 06:09
Yeah, somewhat. A 64k cable modem. Took 20+ hours but it seems pretty cool currently. Going to the hotel to take a nap and then hit it again later.

-This...is my boomstick!
SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 13th Feb 2005 06:58
That slow on a Cable Modem?
Wow. That cable company sucks. Or is it problems with the Line?

SoulMan

This is as backwards as is This
Freddy 007
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location: Denmark
Posted: 13th Feb 2005 07:03
I only had to wait 40 minutes for the downloading and insatlling
It was well woth the wait and the $$$
I am currently making a Sci-fi game, which I hope will be very cool.
I have a problem though, and I don't know why...
When I place a sound zone and tells it to play a .wav sound from my desktop, it won't work. I test run the game, and walks in to the sound zone, but nothing happens. I've tried the test game from jasuk70, and a small game from The Nerd, and the sounds works fine with theese games.
I am almost sure I'm doing everything right.

But apart from that, it's a VERY cool and impressive program

Well done guys!


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
White Mail Revived
19
Years of Service
User Offline
Joined: 12th Feb 2005
Location:
Posted: 13th Feb 2005 07:04
I've gotten along VERY fine but as in my post out of this one, I can't think of a way to upload/whatever/share this to people on the forms.

1% done...
The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 13th Feb 2005 07:09
Well i just made a little test level were i was putting the lightmapping on full and the texture quality on the best

THAT LOOKS SOOOOOOOOO AWSOME AND IT`S DANM BEUTY!!!!
Here is a screenshot of the test level:
'

Well the quality isn`t that good on this one since it`s JPG

The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Petr005
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: Essex, UK
Posted: 13th Feb 2005 09:00
hey, soo far soo good, just managed to put custom static entity from max to FPS, shame u could not drive it (yet)

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glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 13th Feb 2005 09:49
great still learning but great
DOMRAY
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: boston
Posted: 13th Feb 2005 10:21 Edited at: 13th Feb 2005 13:19
[href]http://domray.neptune.com/ a little something in the works.
granada
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 13th Feb 2005 10:23
Cant see anything !!

http://photobucket.com/

dave

Windows XP Home 2002 Service Pack 2,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 13th Feb 2005 13:50
Domray,
Looks like you've been busy. I've been trying to come up with an idea I would like to do. I am really looking forward to getting underway myself.
SoulMan

This is as backwards as is This
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 13th Feb 2005 14:14 Edited at: 13th Feb 2005 14:21
I've only had FPSC for half a day but I'm already used to it and have started to get to know the controls. I've made a few maps, and i'll attach one of the levels of my first game - 'Lunar'. I've only made two maps i will use in the game, but i have planned out most of it. No complaints what so ever - not a single problem. Thanks TGC!!!!!

Last night I was looking up at the stars and said "Where the hell is my roof?!"

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Karlos
22
Years of Service
User Offline
Joined: 18th Nov 2002
Location: United Kingdom
Posted: 13th Feb 2005 17:15
love it - great fun apart from 1 wee performance issue...

when testing a level - can be quite small the pc freezes for 20-30 seconds - fps drops to 1 - then suddenly it's back up to 30 again just by standing still.

Doesn't happen with the built executable.

p4 3ghz - ati9000 (cat 5.1) 64MB - 768 Ram.

All Hail the Glory of the HypnoToad
XP Pro - Radeon 9000 Mobility- P4 3.0ish
Shadow Angel
20
Years of Service
User Offline
Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 13th Feb 2005 17:55
Ali has teh same name as me lol

Ali M - Nukesoft

--Nukesoft-- Explosive Games --
Hammer
20
Years of Service
User Offline
Joined: 25th May 2004
Location:
Posted: 14th Feb 2005 02:23
getting along good, download went well and without any problems.
had everything downloaded and ready to go in 25 minutes.
just working through the manual and learning what to do.


so far so good, and no problems to report.


hammer
Swhale aka The FPS Creator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 14th Feb 2005 05:42
i have a problem, is this where i report bugs? anyway heres whats wrong, i cant delete wall segments, in the manual it says the hot key for editing floor is the 'F' key and walls is the 'W' key, well, 'W' is also the waypoint editor key. so when i try to delete a wall in the center of the room i cant edit only the wall keep the floor(as i can delete the floor and keep the wall by pressing the 'F' key). so what i have to do is delete the whole floor and walls, and recreate the whole place in one swoop, because the automatic renderer puts walls in the middle of the room when im editing at times.

Visit my computer tips and tricks web site here, www.angelfire.com/falcon/miles_web
Current Projects There: Nintendo DS
Swhale aka The FPS Creator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 14th Feb 2005 05:47 Edited at: 14th Feb 2005 05:51
so basically, all i need to know is how to delete single wall segments, because on page 41 of the manual w is the key short cut for "paint only wall section of a segment, and on page 49 it says w is for the waypoint editing mode.

Visit my computer tips and tricks web site here, www.angelfire.com/falcon/miles_web
Current Projects There: Nintendo DS
Zone Chicken
20
Years of Service
User Offline
Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 14th Feb 2005 06:54 Edited at: 14th Feb 2005 07:01
Tick paint wall on the tool bar next to paint floor, then use r to rotate the arrow to the wall you want to delete then press right click on the mouse to delete it, right click when clicking on anything segment's, entities, decal's will delete them if they are highlighted.

Im quite shocked as to how good this program actually is, i knew it would be pretty cool but honestly didn't expect it to be nearly as good as it is aside from a couple of texture problem's (although they might be correctable), i haven't had one problem with the program. Only thing that i dread are some of the compile time's as one level i made this morning consisted of 10 lights took about 30 min's to compile.

Not bad for the size of the level but i could have had a lot more light's if i was doing something to pass around to people, and those compile times are going to get massive.

Anime civil
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 14th Feb 2005 07:31
I heavent bought fpsc yet, but I have started modeling out some enemies.


Velocity Designs - Coming Soon

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