Quote: "No, you have the perception just right, and represents one of the assumptions we have made on the users behalf to keep the editing process as simple as possible. "
That's understandable.
Quote: "I've found that if you want to have a different room style above to the one below, put 2 levels in between"
Quote: "usually by making the secondary level two layers up instead of one."
Yeah I thought of that, but it seems a little cludgy and wastes space (though you do get quite a bit of space in each level!
)
Quote: "There are a number of simple solutions, though I am also open to suggestions how new features can cope with this so we get both flexibility AND ease."
Hmmm... how about something like this:
Have a ceiling mode that works EXACTLY like the current floor mode. i.e. it pastes the texture on both sides. You are building a floor and ceiling at the same time.
The floor mode however acts as an overlay and wherever you click it changes the texture reference to the top (floor side) of the segement.
I dunno if that would work. Don't the meshs just have one texture designation? If so then that won't work because you can't specify a new texture just for that face...