Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Flickering Textures

Author
Message
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 13th Feb 2005 06:04
Anytime I build a room using paint walls only, the walls always have the inside and the outside texture flickering. Any fixes for this?
Crelus
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 13th Feb 2005 14:51
I've gotten this to go away by setting the "effects" option to "No Pixel Shader". That makes it go away, but the downside is that you loose pixel shaders. Probably too much of a trade off for me, but just wanted to mention it.
Petr005
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: Essex, UK
Posted: 13th Feb 2005 16:01
hey u need to put some light in the scene, then it will work
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 14th Feb 2005 02:00
I don't have pixel shaders on and a built my game (w/o pixel shaders) that has full lightmapping and it still did it.

Login to post a reply

Server time is: 2024-11-22 09:03:10
Your offset time is: 2024-11-22 09:03:10