My plan is to get DBPro up to the upgrade level of the version I am using now for FPSC, and then I can release some source code which lets you exploit more than just the textures and models. You can imagine quite a bit of work getting from an internal set of nicely performing new commands to an upgrade with fully tested commads, help entries, example programs and making sure nothing bad happens to U5.7 users at the same time.
I am curious what the interest would be in purcashing the entire game engine source code to FPSC. That is, compiling an FPSC DBA in U6 and getting the exact same executable you get when you build the final executable. I was going to release a level roaming program to get DBPro users started migrating their FPSC levels, but why rewrite code when I have the definitive source code sitting on my hard drive. Should it be free, part of a license pack or sold solo. If I sell it, would support be expected from it (ie 'Lee, what does line 15687 mean?', 'can I have V1..9 of the source code?'). I am currently favouring adding it as part of a license pack, because essentially you can remove the end splash with full source code control, and just about change anything you like. What is the value of such a product? Is it worth my focus, or continue on DBPro and FPSC-Retail? Good questions I think.
You can try loading the DBO files produced from the optimizer within FPSC from the Z files it natively uses. Not sure if it will work in U5.7, but worth an experiment!
"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"