Ok don't know if this was asked as there has been a bunch of post's since yesterday, i made a room using detention block segment then a corridor to a armoury room out of segments.
The armoury room is made up of 4 segments across and 5 down. i placed a decal sign on the wall, but the room is textured different every time i compile the game, the armoury as some plain wall's and some with storage areas in the texture. I placed the sign on the wall compile its fine sign is on a plain wall, when i go back in make some change's compile again the room is textured so the storage area is under the sign.
Is this due to the 4 x 5 sizeing of the room or is there a setting on that can be changed to stop this randomizing of the texture mapping?
ok
not ok