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FPSC Classic Product Chat / Small Light Bug

Author
Message
Peter
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 13th Feb 2005 20:10
Hi

Changing the light range using the "[ ]" keys make the buildings invisible (for me).

Peter
Cloud of Crows Studios
20
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 13th Feb 2005 20:53
Works for me (i.e. nothing disappears and I see the circle changing size)

...unfortunatley my graphics card refuses to show ANY lighting of any kind so I have to compile everything with no lightmapping (even changing the ambient light level has no effect (arg).

Card - Geforce 2 MX400 (64 mb)
Result - any attempt to use dynamic / static lights results in the entire level being black.

Can anyone else with an MX400 confirm that this is the same with them?
Also I did download and install the latest Nvidia drivers.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 21st Feb 2005 19:59
Peter, please post a screen shot and full details of your PC. We cannot replicate what you are seeing.

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Peter
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 21st Feb 2005 23:14
Sorry, sorry, sorry! It was the problem of the german keyboard. I have to use "ß" and "´". Works fine

Regards Peter

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