Quote: "Borland have put even more money and time into Delphi ! What if you could only write programs for your friends and family with it?
The Ogre-Team has put tons of hours in their freeware 3Dengine - and you can sell stuff you produced with it no matter if you make trillions or more...
My opinion: They shall not sell it if they are anxious someone could make some money with it...
So you have to put your own effort, your own ideas, your own programming, your own levels, textures and entities into it to make it outstanding ... and all that just to show your daddy what a clever boy you are? Ridiculous..."
delphi, ogre or whatever are
NOT drag and drop game creators with extremly simple scripting. So to compare FPSC with those languages just shows you have no idea what you are talking about.
FPSC is aimed at people who want to have FUN creating games in a few hours with little need for programming. I bought a copy for my brother, he loves it, but he knows he wont become a millionaire using it and he's 12
Quote: "Seems you did not get the point and got Lost in Thought somehow...
The message is: You can only use it as a (admitted good) base to develop something good anyway. And then its your work.
Compared to the result its the hammer you need to build a house... and only a hammer - not so much more ..."
Did you make the 3d engine, level maker, lightmap generator, particle system, the weapon system, the movement, the scripting language, the sound, the AI, waypoints, menu handlers and god knows whatelse? nope this is all made for you.
All you have to do is insert media, create an interesting level and mess around with the scripts and you have a game. If you want a commerical game you have to do most of the hard work yourself im afraid. Use dbpro and do all of it yourself.
Hammish has an open source FPS somewhere, use that as a base and build from there