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FPSC Classic Product Chat / few questions about ai

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glyvin101
19
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Joined: 27th Jan 2005
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Posted: 14th Feb 2005 23:03
i have a few questions

1)is there anyway to make the ai attack each other (ie have a WW2 soldier walking and when he sees a zombie to shot it)

2)is there anyway to make the ai follow you and help you

THx

glyvin101
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 14th Feb 2005 23:09 Edited at: 14th Feb 2005 23:14
Sweet, your using my tip! I would have no idea how to ad the AI though. How far are you in bug fixing lvl 1? I can't wait to find more bugs in lvl 2! I know I'm a loser...
glyvin101
19
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Posted: 14th Feb 2005 23:23
lol have not set in on the bugs i need to finish lvl 2 which is a outdoor maze in a zombie city after that i will look for bugs in there and then finish up lvl 1 i want to make my ai better i will try to learn the ai scrpts soon
Noldor
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Posted: 14th Feb 2005 23:57 Edited at: 14th Feb 2005 23:57
I have managed to make Enemys (zombies) attack you with
melee attacks (claws) instead of with guns. Altouh its not finished
yet but it works fine for now.
I will finish it later.
Ali
20
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Joined: 18th Sep 2004
Location: England
Posted: 15th Feb 2005 00:03
Quote: "1)is there anyway to make the ai attack each other (ie have a WW2 soldier walking and when he sees a zombie to shot it)

2)is there anyway to make the ai follow you and help you
"


Yes and yes. But the AI will be pretty complicated, and you'll have to code it yourself. But if you look in the manual there are functions that will enable you to do this.
glyvin101
19
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Posted: 15th Feb 2005 00:04
thx nolder that is not what i asked but still cool and thx ali by the way has anyone made any really good ai scripts they will post yet

THx

glyvin101
Noldor
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Posted: 15th Feb 2005 02:51 Edited at: 15th Feb 2005 02:52
Im not that sure that you can make the AI enemys attack each other.
You can define the player. (distanse to player, direction of player and targeting the player) But there are no commands to define
other enemys. They dont realy have a command name for other enemys
in the script command list.
But i could be wrong. Im hoping that someone will prove
me wrong here.
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 15th Feb 2005 02:56 Edited at: 15th Feb 2005 02:56
U better be worng! If the enemys dont attack each other in FPSC and Timesplitters 3 mapmaker can do this, I will just have to die.
Noldor
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Posted: 15th Feb 2005 03:02 Edited at: 15th Feb 2005 03:03
You realy cant compare any part of "Timesplitters 3" with
FPSC. That is a full game with hardcoded AI. Thats like saying
"even the enemys in my halflife maps attack each other".

No offence intended.
It's just Timesplitters realy just has
nothing to do with this.
SRY
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 15th Feb 2005 03:11
I know BUT TS3 now Dose have in mapmaker an AI improvment system, cars, remote controlled kittys, 6 new tile sets that you can mix, weather systems, roofles mapping and loads a game logic!!!
Logan 5
21
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Joined: 22nd Apr 2003
Location: Out using my powers for good, not evil
Posted: 15th Feb 2005 03:23
TS3 has a much more substantial AI engine and game engine that you can code against. It's not the editor that is important so much as the engine. TGC has promised to work on the AI system, and I have no doubt that it will be one of the better AI engines when improved, but you'll have to be a little patient.

And, of course, if I'm not mistaken, there's no TS3 version for the PC. And of course, unlike TS3, your users won't have to buy anything to run your FPSC games.

Basically dark.
Noldor
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Posted: 15th Feb 2005 03:44
Nothing of this matters. TS3 has nothing to do in this forum.
It does not matter what TS3 can and can not do. Anyone wanna
know what DOOM3, BF1942 or DUKE3d can do?
Well NO i thought not.
What other Games/apps can do in relation to FPSC is not
important so just let it go.
(this was aimed at "Jordan Siddall" and not "Logan 5")

Creative ideas on how to improve FPSC are all good and belong
in this forum but comparisons between other games and FPSC
does not.
Well then i made my point.
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 15th Feb 2005 05:16
Quote: "Anyone wanna
know what DOOM3, BF1942 or DUKE3d can do?
Well NO i thought not."
I wanted to know, is Doom3 set in the year 3000 or something? And is duke nukem a vegetarian?

Thanks
Noldor
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Posted: 15th Feb 2005 06:01
Great to hear that you took my opinion so well.

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