I have had a few days to play with FPSC, and I have to say that this is a great way for developers to quickly produce quality FPS games. The integration of an editor and engine takes a lot of work off the programmer and allows you to dive straight into media production and entity scripting. Just get your development team together, start production, and publish your game.
I can't wait to see some of the things that come out of this.
WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440