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FPSC Classic Product Chat / flashing lights...

Author
Message
maxd
20
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Joined: 8th May 2004
Location:
Posted: 15th Feb 2005 06:21
hi

is there anyway to make a light flash on and off..like an alarm or something...
im not sure how to do it, or if it is possible...cant see it in hte manual...there is something about active lights... perhaps there is a way with a script, but im not sure how to do that

thanks in advance..

maxd
SkyCubes
20
Years of Service
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 15th Feb 2005 06:23
Yes, I was going to post on this too. I want to ad a hallway with some flash-fading red lights and an alarm sound fx. There has to be a way to do this.

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain
maxd
20
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Joined: 8th May 2004
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Posted: 15th Feb 2005 06:25
exactly what i wanted...
also flickering lights as if they are broken...

that would be cool..
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 15th Feb 2005 06:45 Edited at: 15th Feb 2005 06:47
Yup, I've done a script that will do this:




And here is a red alert type of flashing light using a bit of milarky with the light colours.



As you can see the timing is in miliseconds so timergreater=1000 is 1 second.

Below shows them in effect...

http://www.tyranntrpg.org/support/test.wmv

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 15th Feb 2005 06:46
There is a script that does fliskering lights I think its called lights2

Now is the winter of your discontent.
-Stewie from Family Guy
jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 15th Feb 2005 06:46
Flickering lights is in light2.fpi in the script bank.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 15th Feb 2005 06:48
Wow that's odd we both posted the same thought at the same time.

I was first!!!!!

Now is the winter of your discontent.
-Stewie from Family Guy
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 15th Feb 2005 06:49
@jasuk70

How do you get to the place that you edit the scripts?
MaddA ChieF
19
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 15th Feb 2005 06:50
lol!
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 15th Feb 2005 06:52
You can open scripts in notepad, you can also use notepad to write scripts.

Now is the winter of your discontent.
-Stewie from Family Guy
SkyCubes
20
Years of Service
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 15th Feb 2005 07:00
Sweet! Thanks Jasuk70.

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain
Ominous
19
Years of Service
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 15th Feb 2005 07:04
You know, Jasuk70, great minds think alike.

Now is the winter of your discontent.
-Stewie from Family Guy
maxd
20
Years of Service
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Joined: 8th May 2004
Location:
Posted: 15th Feb 2005 08:37
thats great jasuk70.

where do we need to apply the script, ive tried init, main and destroy in the light properties dialogue box..

thanks..

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