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FPSC Classic Product Chat / Treadmill Goons?

Author
Message
SkyCubes
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 15th Feb 2005 09:19
Am I the only one having this problem? It seems like no matter which goon I pick, they all end up looking like they are running on a treadmill. I don't know if it's my graphics card/system or just a bug.

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain
FINN MAN
20
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 15th Feb 2005 09:23
no the same thing happens to me. i tryed giveing them big open places to run in and it still happens.
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 15th Feb 2005 11:01
set waypoints for them
SkyCubes
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 15th Feb 2005 11:08
Are you suggesting that the goons have no AI without manually setting waypoints?

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 15th Feb 2005 11:13
yeah they really dont move or do much without it even in ut2004
SkyCubes
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 15th Feb 2005 11:27
That can't be. What would the AI consist of then, turn and shoot? Sorry, but that seems ridiculous.

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain

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