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FPSC Classic Product Chat / $0 in SOUND / 3DSOUND

Author
Message
Crelus
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 15th Feb 2005 16:14
For scripting, does anyone know what the $0 is? If you look on page 75 of the manual for SOUND=X and 3DSOUND=X you see it says \"Use $0 for sound set\". I can see it being used by plrinzone.fpi with the command of:

:state=0,plrwithinzone=1:activateallinzone-1,sound=$0,state=1

What this looks like is it\'s reading a property from the parent object however I can\'t seem to find any information on doing this. Searching the forums and the .pdf yielded no information on the $0 so any help on what it does would be appreciated.

Thanks
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 15th Feb 2005 16:34
If you look in the properties for an entity that has a script with sound=$0 then you will see sound section with sound0 property.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"

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