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3 Dimensional Chat / Bryce and roads?

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BatVink
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Posted: 15th Feb 2005 19:39
Is it possible to put roads into a Bryce landscape? I'm using Version 4.

There's 2 sides to this question. Firstly, putting the "track" n the landscape, for example a road going around a hill needs to be level, and "dug" into th ehillside.

The second aspect is texturing the road, and applying a texture to a specific part of the map, rather than Bryce working it out for you.

BatVink
Van B
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Posted: 15th Feb 2005 20:25
Is this for DBPro?

If it is, then I have a bolt on thing for advanced terrain that overlays meshes on top with a seperate texture - everything works from mask files, so you'd draw your road onto a greyscale bitmap and the system would create the road for you. Using different transparency modes give different results - like you can have smooth faded out roads, or sharp curvy roads, curvy roads are pretty good for tarmac. It is designed as a demo release with source, just haven't got anywhere to put it right now.


Van-B


It's c**p being the only coder in the village.
BatVink
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Posted: 16th Feb 2005 00:03
Unfortunately I stopped using Advanced terrain when I got Gile[s]. I have voted for better lightmapping over ease of use.

But your tool sounds damn good, i'd be interested to see it in action...even though I can't use it

BatVink
tomazmb
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Location: Slovenia
Posted: 16th Feb 2005 05:13
Hello,

BatVink:

Do you perhaps have the Bryce 4.1 update ? If so, could you post the link where can I download it? I asked this because I have recently had a hard disk crush and the CD version which I bought from Corel is only 4.0 version.

I have wrote to Corel and they said theat they don't support it anymore. So I wrote to DAZ and they said to me that they don't support the Bryce 4 version! Go figure!

I searched the Google and all that came out was cracks and links to Corel update website that don't exist anymore!

Have a nice day,

Tomaz

Why some people take programming so seriously ?
BatVink
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Posted: 16th Feb 2005 17:50
tomazmb, I don't have any updates. The version I have is a Special Edition version which was given away free on magazines in the UK earlier this year.

You might be able to order a back issue (a copy of an old magazine) from the magazine websites. I can't remember the magazines it appeared on, but try 3D World, PC Plus, Computer Arts, or look for Dennis Publishing and maxpc.co.uk

BatVink
tomazmb
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Posted: 17th Feb 2005 00:32
Hello,

Thank you BatVink for your answer.

Have a nice day,

Tomaz

Why some people take programming so seriously ?
Ianhfar
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Location: UK
Posted: 17th Feb 2005 00:42
tomazmb

I'll look on my backups tonight, I've followed Bryce from when it was Bryce 3d, I'm sure I have the update stored somewhere at home. I'll let you know. ( you will need your serial number handy I suspect )
tomazmb
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Posted: 17th Feb 2005 01:23
Hello Ianhfar,

Thats not a problem, I bought it. Thanks.

Have a nice day,

Tomaz

Why some people take programming so seriously ?
Clueless
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Posted: 17th Feb 2005 09:04
@Batvink:

Fastest way I've found to do this is export the terrain's heightmap as a .bmp and then draw my roads in Paint or Adobe. The modified heightmap can be fed back to Bryce as the source for a terrain object, so you end up getting your old terrain back, but with some flat spots in it where you drew the roads.

Best way to texture the roads, IMHO, is to go into Adobe and open your heightmap BMP and your actual texture BMP/JPG/whatever. Make them layers in the same image and put the texture on top, set its transparancy to something like 70% or so and you can see the heightmap under it. Then paint whatever texture you want on the roads. You'll be drawing on the texture map using the underlying heightmap image to show you where the roads are.

Make sure to set the transparancy back so you don't see the heightmap layer you used as a guide before you save the new image with the roads drawn on it. I made some decent-looking rivers this way also.

You might need to rotate either the heightmap or texture layers 90 degrees before you start drawing. There was some problem with that. You'll know if the roads you drew go right up the face of your volcano

I do all this in Bryce 5 and am assuming Bryce 4 will export a height map and all the other various (ambient color, difference map, etc.) as BMP files in the export box. Apologies if not...
ALPHA ZERO PRODUCTIONS
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Posted: 17th Feb 2005 09:09
try [href]pixel2life.com[/href] they might have it....... it preety good for rookies and stuff....

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Mr Underhill
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Posted: 18th Feb 2005 15:09
Quote: "I do all this in Bryce 5 and am assuming Bryce 4 will export a height map and all the other various (ambient color, difference map, etc.) as BMP files in the export box. Apologies if not..."

There's always the Print Screen key. Nothing can get past Print Screen.

My name is Underhill...commit it to memory.
"Vee vill drive zhem from zee peer-to-peer sites, vee vill beat zhem vith a stick!" ~Leo Laporte, mocking the RIAA
BatVink
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Posted: 18th Feb 2005 18:14
Quote: "There's always the Print Screen key"


One problem with this and Bryce, unless anyone knows different. The heightmap is never shown full scale, you get a smaller overview of it...which is also very difficult to work with.

BatVink

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