I'm "playing" with objects at the moment to work out how to push a box around, using DarkBasic Pro. In effect, I am trying to get a box to behave like a vehicle, but without all of the complexities of vehicle physics. This is what I want to do, my scenario does not need vehicle physics (it's more cartoon-like than realistic). Some questions this raises are:
Is
NDB_BodyAddForceLocal the best way to move a box forwards and backwards?
Should I be using the same command with a Y-offset to turn the box left and right?
Can I lower the centre of gravity to keep the box upright? I imagine Newton uses the object model's centre as the centre of gravity, but can it be changed?
BatVink
