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FPSC Classic Product Chat / Why A Splash Screen?

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Michael Denton
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Location: Newcastle
Posted: 16th Feb 2005 22:02
I was going to get this until i heard that there is a splash screen at the end. So once you have created your models and spent a long time putting them into this, when you finish creating the program it tells the whole world that you didnt create it. Why?

Is there not a version which doesnt have the splash screen at the end?

Dog Fight Productions
Nosce
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Posted: 16th Feb 2005 22:13
Personally I don't mind it. It's no different than having Renderware at the start of Burnout 3, its not the tools, its how you use them.

One question I have is could I replace the splash screen with one that is more in-line with my game? It would have all the same info as the default one, it would just match the rest of the game.

temet nosce
Ali
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Posted: 16th Feb 2005 22:16
If you buy the commercial license then there will be no splash screen.

The reason it's there is because otherwise you could get away with selling it as it unlikely anyone will notice. But there's no chance of you selling it when there's a splash screen saying it's freeware.

Also this is an ad so more people will buy FPS Creator.

It's only fair for how much you paid, if you want to get rid of it then get the commercial license (when it comes out.)
Richard Davey
Retired Moderator
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Posted: 16th Feb 2005 22:18
Quote: "So once you have created your models and spent a long time putting them into this, when you finish creating the program it tells the whole world that you didnt create it. Why?"


Because actually you didn't create the game itself, only the media. The commercial use license will get around this issue.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Michael Denton
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Posted: 16th Feb 2005 22:20
but it would be better if it was at the start so it would look like a proper intro for a good game.

Zero Storm
www.zerostorm.co.uk
Michael Denton
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Posted: 16th Feb 2005 22:25
how much would a commercial license cost, i dont want to sell it, i only want to get rid of the splash screen.

ZERO STORM
WWW.ZEROSTORM.CO.UK
Cellbloc Studios
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Location: Atlanta, GA
Posted: 16th Feb 2005 22:55 Edited at: 16th Feb 2005 23:24
Doesn't anyone read anymore......

http://www.fpscreator.com/license.php

Quote: "After 3 years of development and months of discussion and beta testing we're pleased to finally announce the release of FPS Creator Early Adopter version."

And what about them? 3 years of working on a project that allows you to build a FPS in less than a few weeks and you don't want anyone to know about them?

-This...is my boomstick!
MaddA ChieF
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Posted: 16th Feb 2005 23:07
Quote: "So once you have created your models and spent a long time putting them into this, when you finish creating the program it tells the whole world that you didnt create it."

not really. It just says it was made with FPSC. not a big deal to me.
Richard Davey
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Posted: 17th Feb 2005 00:12 Edited at: 17th Feb 2005 00:13
This has been discussed today. Personally I'd like to see the splash at the start of the game ala the RenderWare sequences, etc - but it's not going to happen. The splash remains at the end and looking like it does now and I am afraid no amount of discussion on this topic will change that fact.

No license pricing will be announced at all until Version 1 is finished.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Chimera
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Location: Belgium
Posted: 17th Feb 2005 00:41
Rich, will there ever be an option to choose where you want the splash screen to be? end or start?

I don't mind actually, just want to make other people happy. (Michael Denton )

Don't eat yellow snow!
Ali
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Location: England
Posted: 17th Feb 2005 01:29
Quote: " Rich, will there ever be an option to choose where you want the splash screen to be? end or start?"

He's already said only at the end, no discussion.
Cellbloc Studios
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Posted: 17th Feb 2005 01:31 Edited at: 17th Feb 2005 01:31
Quote: "Doesn't anyone read anymore......"


Flat out Amazing isn't it?

-This...is my boomstick!
Omikron
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Posted: 17th Feb 2005 03:10 Edited at: 17th Feb 2005 03:16
At the end of the day, if you want to buy a license for an engine developed by ID Software or even Unreal you're going to be paying a large sum of money (thousands).

What we have here is a bedroom development kit that is aimed at a non-corporate audience who can only afford non-corporate prices and i'm sure when a commercial licensing option is given birth to we can expect the same level of bedroom-coding-affordability.

To echo the points of a few posters in this topic; it is only a splash screen and hardly a watermark throughout the entire game. Remember you are effectively just taking an engine that somebody else has written and plugging in your own bits and bobs to turn it into something easily percieved as your own creation.

Okay so on the flipside: I wish there wasn't a splash screen on there but there is. I didn't see any clear warning that there would be so I admit feeling a amount small disappointment for about 3 seconds when I saw it thinking "hang on, it didn't say anything about this". But it's a very very minor detail. Even Click'n'Play had a splash screen! (oh, those were the days)

An endnote: I personally bought this product for my own amusement and to support the cause for further development in the field of similar tools. If anyone really disagrees with the splash screen that much then get out there and make your own game in DarkBASIC or some other language that puts every single variable, procedure and function in your court.

Apologies for any plagiarism, harshness or offence caused by this post. Who wants a hot chocolate?

LeeBamber
TGC Lead Developer
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Posted: 17th Feb 2005 03:51
One of my jobs is to combat disappointment, even if it just for three seconds. Your could be abducted by mutant cows for those three seconds and then frozen in time, thus translating your moment into an eternal agony of dispair. Or something

We have added some info on the splash screen in the FPSC holding website, but I take it you did not see this. If you had complete control of the entire development, where would you mention the presence of the splash screen? I think it is important people know this before purchasing the EA version to avoid similar disappointment. It also makes good commercial sense. I would rather one person walk away saying how good FPSC is to his two friends, than a person walking away saying how misleading FPSC is to his three friends. No news travels faster than bad news!

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
teh game wiz
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Posted: 17th Feb 2005 04:01 Edited at: 17th Feb 2005 04:02
if you look at professional games.. screens showing the engines it used etc.. are usualy at the beggining of it. i prefer it there becuase i dont like having to wait a few seconds after ending the program for the program to actualy quit.

but thats just my opinion... im sure other people have theirs

LeeBamber
TGC Lead Developer
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Posted: 17th Feb 2005 04:05
As Rick communicated internally, it is not just about stating who we are and what contributions we have made, it is to enforce (strong word I know) the fact it is a FREEWARE executable and is not licensed to be sold for profit or gain. This is why it gets stamped at the end, far removed from the natural creditations you get at the start of most triple A games.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
Omikron
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Posted: 17th Feb 2005 04:13
Quote: "Your could be abducted by mutant cows"


Nooooo! Agghh!

Quote: "We have added some info on the splash screen in the FPSC holding website, but I take it you did not see this."


I didn't see it but it'll help to cut down on hearing "Splash Screen?! WHY GOD WHY?!" every five minutes. I've gotten over it because i realised that if I made FPSC i'd want to credit me too.

(it could be a quest for world domination?! )

Quote: "I would rather one person walk away saying how good FPSC is to his two friends, than a person walking away saying how misleading FPSC is to his three friends."


Well I walked into work on Monday and told three people how good it is. Does that count?

Cellbloc Studios
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Location: Atlanta, GA
Posted: 17th Feb 2005 05:38
Maybe it is just me, when I look at an engine the first thing I read is the list of features:

http://www.fpscreator.com/about.php

Very impressive, I like it.

Now, I want to use this product, what are my restrictions?

http://www.fpscreator.com/license.php

Quote: "Selling your games made in FPS Creator
If you would like to try and sell the games you make in FPS Creator then you will need a Commercial-Use License. This can only be purchased direct from The Game Creators Ltd. At the time of writing we have not announced details of such a license or pricing of it. If this is an issue for you then we recommend that you do not purchase the EA release of FPS Creator. "


Good, what else?

Quote: "Is there a splash screen?
Yes. A splash screen appears at the end of a game made with FPS Creator."


So, from reading 2 pages of the website, I was able to see my list of features and that I cannot sell my games without a Commercial Commercial-Use License that is still not decided the cost yet and that there will be a splash screen (and it shows the image) at the end of my game.

I'm sorry, what was the question again?

-This...is my boomstick!
Anime civil
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Location: Europe as of 2006
Posted: 17th Feb 2005 05:45
Here, pay rich 100 bucks, decompile the game, take out the splash, and recompile it.


Velocity Designs - Coming Soon
Cellbloc Studios
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Posted: 17th Feb 2005 05:52 Edited at: 17th Feb 2005 05:55
There are easier ways than that to remove the splash screen, but I for one enjoy the splash screen at the end (give credit where credit is due!) nor will I remove it from anything I make.

Having it at the end makes it *seem* more freeware. Heck, even my game Invasion The Last Stand, the publisher *MADE ME* put the splash screen at the end. They call it an "Upsell" screen.

So I follow the TGC logic and I agree with it.

-This...is my boomstick!
Great Knight
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Posted: 17th Feb 2005 08:19 Edited at: 17th Feb 2005 08:21
Truth I can care less. Because this is more of a tool to relax on than to make commercial games. Plus it kinda reminds you of the time Splitters map editor(can't wait till three comes out). I want to get it, but I do not feel like upgradeing my drivers to my card, you should not really upgrade unless your card is not working right. I want this product, but will have to wait till I buy my self a new card.
You can see why here I would need to get a new card . Here is a screen shot I took from the only game I was able to test to see if it works.
------------->

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SpecTre1
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Location: United Kingdom
Posted: 17th Feb 2005 08:46
Can't understand this big issue of a splash screen?? If it wasn't there anyone could just say they made it in DBPro or C++ and then sell the game!

I've not bought FPSC yet but I will do, just not going to rush into it. Have read all the info on the site, downloaded a few video clips and am just reading the manual at the moment.

Would like to see a couple of games first though but it all looks a lot of fun which I think is the point that a lot of people are missing. FUN

This is all like AMOS on the Amiga!
Sgreco
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Posted: 17th Feb 2005 12:37
Personally, I understand the splash screen and I don't mind it, but I will admit to a slight twinge experienced when i saw it for the first time. I understand both sides of this argument and propose a possible solution. Give us a text field in the Build Game dialog where we can enter our name. then on the splash screen have it say all that it does about freeware etc BUT include at the bottom something along the lines of "this title designed by x". Understand what im getting at? Then the engine and the FPS system is credited to its creators and the level design credited to us. This will let friends know its freeware, who FPS was made by AND a doff of the hat to those of us designing the levels. Would this make everyone happy?
Omikron
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Posted: 18th Feb 2005 03:20 Edited at: 18th Feb 2005 03:21
I think Sgreco is onto something.

Here's an alternative solution to hopefully please both sides of the coin - instead of a lil jpg banner at the end the FPSC devs could do something really swish and artsy:

Have a fade in and out logo at the start saying "Built with FPSC!" - or how about a lil cutesy animation/video/3d animated logo. Something that makes it look completely and utterly uber and is a pleasure to watch!

Just think, the fame! The glory!

It'll be the biggest thing sice the 20th century fox logo! Even George Lucas had no problem putting that on the start of every star wars movie.

I'm on a roll. Make me a creative director and hand me my cross-legged floor pillow (and some rose tinted Lennon glasses).

Show us yer super-animated logo and make us go "OOOooo!" Instead of "Hmmm".

.... Okay, okay well I like the idea anyway.

P.s. I claim no credit for this idea if you decide to do it, just basing it on some other game engines i've seen (and yes, their flashy animated/3d logos made me go OOoo)

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