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Stevie
User Banned
Posted: 17th Feb 2005 04:59
Using a model with multiple animatins - how do i determine which animations should be triggered. i.e. at rest, running etc - how in script do i set the releveant animation sequence into place? i have searched and searched but cant seem to find what i am looking for
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 17th Feb 2005 05:12 Edited at: 17th Feb 2005 05:16
My first guess would be to look in the manual.

Like on page 73, where it talks about "SETFRAME=X" = Set Animation X Start Frame...

Then if you open a .FPI you can also see:

;animationinfo
animmax = 124
anim0 = 0,29
anim1 = 31,49
anim2 = 71,99
anim3 = 100,129

Dunno where you searched at.....

-This...is my boomstick!
Stevie
User Banned
Posted: 17th Feb 2005 05:33
Cellbloc, i misunderstood the info - thanks for posting! I am now trying to load my character from character studio in- the ranger model , but with little look. What do u do if the character has two textures?? i.e. body texture and head texture. There is only a spacing for 'one texture'? in the fpe file
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 17th Feb 2005 05:42 Edited at: 17th Feb 2005 05:47
You cannot have 2 textures.

http://forum.thegamecreators.com/?m=forum_view&t=48308&b=21

Sorry, that's the breaks.

-This...is my boomstick!
comparts
22
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 15th Mar 2005 02:01
hi
if u please i want a detailed information

what if i want to make animation starting from frame 0 to 100, every 25 frame = status
1 25= walk
26 -50=run
51-75=hit
76-100=die

how can I do this , i see it is a very very important issue, changing the character on the game really important
please i am waiting the answering

best regards
comp-arts
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 15th Mar 2005 03:01
@comparts:

I am not sure what your asking. Are you asking how to animate, or how to set the scripts up to animate?

-This...is my boomstick!
comparts
22
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Joined: 7th Nov 2002
Location:
Posted: 15th Mar 2005 04:00
hi Cellbloc Studios
i have no problem with animation
i am asking about how to set the script up to animate
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 15th Mar 2005 04:23 Edited at: 15th Mar 2005 04:25
@Comparts:

Good. Well, looking at the current scripts, I have seen this:

;Artificial Intelligence Script

;Header

desc = Follow Waypoints, Run Away If Shot

;Triggers

:state=10:timerstart,state=11,rotatey=180,animate=31

;End of Script

I cut a lot of it out, but it is from the "coward.fpi" script. My assumption would be to have a state and when it hits that state value to play whatever animation you wanted (example above played animate=31)

Now, if you head to your entitybank (an example would be "C:\Program Files\The Game Creators\FPS Creator\Files\entitybank\ww2\characters" and pull up "Nazi Thug (Bazooka).fpe" you will see near the bottom portion a tag called ";animationinfo". This is where you put your "frame" information.

Basically look at those 2 files and you will see how it all fits together.

Does this help?

-This...is my boomstick!
comparts
22
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Joined: 7th Nov 2002
Location:
Posted: 15th Mar 2005 04:58
hi Cellbloc Studios

1st thank u for ur rapid response ,thanks allot

i think it is better to copy and paste the .fbi file,and changing its name,
then adapt the animation info as my animation settings

is that write ???????? ,and is the animation will run well. ????????

i think in the final version it is better to make this process more easer
i mean to set the that animation info through a graphical interface not by writing or correcting script

i think the interface should be as follow
i-import the animation
2-u will get in the properties menue many empty fields beside the player status
run,shot,jumb...etc.
and u type the starting and ending frame no. of every status. in this way the program be really incredible

best of luck
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 15th Mar 2005 05:35
I don't think they are going to write a graphical interface, that would most likely be a waste of their time.

Heck, I can write one in about 10 min, but there is really no point to it.

Look around the forum in the script section, I know someone wrote a Scipt IDE or something, but I am quite sure it doesn't have the animation that your asking for.

Tell me more of what you want.

-This...is my boomstick!
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 15th Mar 2005 06:33
I was tempted to write a front end to FPI, but then got the horror of foresight when I considered supporting this expanding mini-language AND its IDE. Before you know it DarkFPI is born. I think by focusing on the FPI commands and conditions, I can do most good. Spread myself too thin, and things would probably take a long time.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
comparts
22
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Joined: 7th Nov 2002
Location:
Posted: 16th Mar 2005 18:48
hi Cellbloc Studios

1-sorry u didn`t replay about my 1st q. about copying and pasting the .fbi file,and changing its name,
then adapt the animation info to my animation settings

is that write ???????? ,and is the animation will run well. ????????

2- abut the graphical interface i think it very important, it make this program a low price solution competing the high end games maker programs (On programming)like virtools &quest 3d

3- about fbi conditions and actions , the manual didn`t explain it enough. i think the manual must to be explaining it in more details and in much more pages with allot of examples

thank u
comp_arts
comparts
22
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 16th Mar 2005 18:51
sorry this is better

hi Cellbloc Studios

1-sorry u didn`t replay about my 1st q. about copying and pasting the .fbi file,and changing its name,
then adapt the animation info to my animation settings

is that write ???????? ,and is the animation will run well. ????????

2- abut the graphical interface i think it is very important, it make this program a low price solution competing the high end games maker programs (no programming)like virtools &quest 3d

3- about fbi conditions and actions , the manual didn`t explain it enough. i think the manual must to be explaining it in more details and in much more pages with allot of examples

thank u
comp_arts

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