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FPSC Classic Product Chat / low fps in test level

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westray
22
Years of Service
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Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 17th Feb 2005 05:26
I downloaded FPS Creator last night and I have to say I am very impressed with it so far.The only thing that I cam find is if I run levels supplied in Test level and press tab I am only getting on average 8 fps.If I run the executable game supplied it runs very smoothly with no glitches.Is ther anything I can do to increase the performance in test level.Also if I run preview level it is almost unusable due to lag.

System specs:- AMD Athlon XP 1700
1GB DDR Memory
120GB Hard Drive 67% free
NVIDIA GeForce FX 5900XT with 128MB video memory.
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 17th Feb 2005 05:51
Im downloading it now! Hahahah 69% done
SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 17th Feb 2005 05:53
Pressing TAB seems to slow down the game. I think that function is a bit more processor intensive since it is polling the resources all the time. I wonder if Lee is looking into a way to maybe fix this?
SoulMan

This is as backwards as is This
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 17th Feb 2005 07:13
I am doing whats not recommended (as usual) and creating a large outdoor level and struggling to keep FPS high. I have a big system so dont know how others would find it but certainly pressing tab does not help. I am finding it best to just move around and play - if FPS drops off you will know about it soon enough. Forget the Tab as it tends to make things worse with the level taking time to recover if at all till you exit and retest.

Having tried a game compile of the level though I can say that test mode is quite accurate it seems so I doubt you will get higher frame rates in finished game over those shown in test mode. I may be wrong though?
westray
22
Years of Service
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Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 17th Feb 2005 11:23
Then why does the supplied sample game play very smoothly and other levels created by users?
Ominous
19
Years of Service
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 17th Feb 2005 11:29
As Soulman said pressing tab and bringing up the info screen drains resources from your computer. It now has to keep track of and report all the polygons you are observing, what the FPS rate is, etc. Thus the FPS rate drops. If you were able to still be informed about the FPS after you close the info screen you would probably see a massive jump.

Now is the winter of your discontent.
-Stewie from Family Guy
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 18th Feb 2005 05:44
In order to discount the natural performance drop of the debugger (which does need extra processing to perform its job), what you do is run your test game and notice the base of the screen has some yellow text (see manual for meanings). The F: symbol is your framerate at that momemnt. Now hit TAB and the FPS: symbol in the expanded view shows your new FPS. The differece in the values is the aproximate amount of drain the debugger requires from your system. Each system is different so values cannot be posted or announced in the manual. Use this differential to understand if it is the debugger or your level design that is causing the slowdown. I tend to keep the debugger screen off when testing, and if I hit slowdown, use the [ and ] keys to check scene polygon density, and if that is not it, I hit TAB to see if there is too much collision data or logic being demanded from that part of the level.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 19th Feb 2005 00:04
Interesting info. Somehow I have never seen any text at the bottom of my screen in test mode. I have seen it in peoples screen shots but never had it show. Not that I need that. Lees other suggestions are enough.
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 19th Feb 2005 03:15
it always good to know the frame rate but if I just want to get around my map to veiw it can I turn this off?, or will this be a feature in V1?

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com

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