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DarkBASIC Professional Discussion / I HATE the Editer in DBpro

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Dr OcCuLt
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Location: a Dark Deep Dark pit, it dark in here
Posted: 23rd Jan 2003 17:28
OK the editer in DB is bad
green text on a black Background why??

but DBpro editer look a lot better but it still has lots of bug that can make life hell like is it me but sum times when you get an error in an include file it get emptyed? so then you can re-load the project and you just lost all the work you just do or the save the project and then you lost the file.

--Dr 0--
Attreid
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Posted: 23rd Jan 2003 18:06
Dr Occult, if you don't like the db editer, there's a programme called Dark Edit ; it looks like dbp's editer

I'm following John, but I'm not john.
Lol, it is funnier in french
Rob K
Retired Moderator
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Posted: 23rd Jan 2003 18:06
"OK the editer in DB is bad
green text on a black Background why?? "

We all use DarkEDIT anyway - which is much nicer.

"editer"

>> Editor, not editer

With the DBP editor, it doesn't always prompt for save on exit - you have to remember to save yourself. An error in an include file does not enmpty it.

If you have a problem with the editor, go to http://www.realgametools.net/forums - and post in Bug Reports - the developer of the Editor is more likely to see it.

NOBODY has a forum name as stupid as Darth Shader. I do.
InSiDeR
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Location: Australia
Posted: 23rd Jan 2003 18:12
I HATE the Editer in DBpro

now surely you dont mean that!
im sure it doesnt hate you

c'mon kiss and make up

InSiDeR
Visit the NEW DBPlanet, Click Here
"...Yay i got one strap loose..."
The Darthster
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Location: United Kingdom
Posted: 23rd Jan 2003 19:55
I like both editors, so I don't use DarkEdit. You just have to get used to it. Except sometimes the .dbpro files don't match to the .dba files so I get empty files, I have to open the source file instead.

'green text on a black background, why?'
It isn't green, it's white. It reminds me of the old DOS interpreters, always white on black.
Shadow Robert
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Location: Hertfordshire, England
Posted: 23rd Jan 2003 20:06
personally i'm not too partial to either DarkBasic Standard's Native editor - nor DarkEdit (and Dark Basic Pro's)

however as the only other choice is CodeKeeper, which i'm also not a great fan of - i choose DarkEdit.
And DarkBasic Pro's IDE still has alot of bug which shouldn't be there, kinda don't see the sence in a product being developed within Microsoft Visual C++ yet the IDE for it in Delphi - surely you'd want them to have Max compatibility no?

Anata aru kowagaru no watashi!
Kangaroo2
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Location: United Kingdom
Posted: 23rd Jan 2003 20:25
I really hated DB1s editor but got used to it, because Dark Edit wouldn't compile my code Sure the DBPro interface could do with tweaking, but I MUCH prefer it to DB! and am just thankfull its windows based "Be grateful for small mercies" as my grandmother would say. By the way, she wasn't as wise as she sounds, thats all she EVER said. In the corner of the room, repeatedly, whilst rocking. I think maybe I was a stressful grandson to look after lol

cusoi
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Location: Netherlands
Posted: 23rd Jan 2003 20:34
I just like the DB editor more than the DBP editor. I just like the feel of a DOS editor. But this is a personal opinion, you don't have to discuss this, every person likes other things. Nobody is the same, or you have to be clones ).

Current project: Earth Chaos, a FPRTS
regujka
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Posted: 23rd Jan 2003 20:47
Please send me some examples for the shaders and the vectors! My adress: [email protected]

Shadow Robert
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Location: Hertfordshire, England
Posted: 23rd Jan 2003 20:49
yeah i agree... personally for me i prefer windows based applications where you can multitask several operations with ease.

This is the main reason for my preferance of Paintshop Pro over the more technically advanced Photoshop Pro ... althought Photoshop has more features, reaching them is a pain in the ass - and when you're not the fastest worker on the block it certainly compiles the time you take.

Through all of its foibles, DBpro's editor is the BEST editor for a Basic language i've ever used.
i mean for my personal opinion, but with the template adding - the easy to access code ... the window splitter for veiwing two sections of the same code.
In all it does boast some impressive features which make programming more enjoyable

however as Professional is gearing more towards professional games development now as they do have a worth while engine behind it - then the IDE is a little on the basic side itself.
And i look forward to hearing what improvements GuyS is planning in his up comming DBplanet interveiw

Anata aru kowagaru no watashi!
Kangaroo2
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Posted: 23rd Jan 2003 21:40
Yrah, I hate the way Photoshop takes so long to load - thats fine if you're using it on purpose but if its your only image editor and everytime you click on an image you have to wait 30 secs or so to view it - god damn! I use Photoshop 7, but my default image editor is PaintShopPro. I only really use Photoshop for really advanced features PSP can't handle. In the same way, I usually use Milkshape even tho I own 3dsmax5

ShockFire
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Posted: 23rd Jan 2003 22:14
PaintShopPro rulez! I use it alongside MS Paint for all my graphics. I'd still say paint is the best though, i mean its so basic but yet so flexible and kewl. I wouldnt trade paint for anything. Paint, calculator, and notepad are the best things MS ever made! (and the only things that work, lol).

Anyway, personally i really really like the dbp editor, its neat, and to be honest (touch wood ), i havent even had one problem (bug-wise) with it so far.
ShockFire
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Posted: 23rd Jan 2003 22:36
then guess what happens the next time i try to compile? i wish i never said that now. I hate sods-law.
heartbone
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Posted: 23rd Jan 2003 23:12
Does ANYONE know if there is documentation on how to invoke the DBPro compiler (without using the IDE)?

I use emacs for most program editing, not that it works extremely well on Wintel I would like to continue using it with my favorite programming language.

The more you see, the more you know.
The more you know, the more you see.
Dr OcCuLt
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Posted: 24th Jan 2003 01:18
HATE may be a bit strong word but then.

heartbone try run the compiler in dos and typeing help at the end ie.. C:\DBpro\compiler\compiler.exe help "this is not the right path but you get the ider"

it will then give you info on uesing the compiler as a command line

--Dr 0--
John H
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Posted: 24th Jan 2003 01:19
I dont mind the editor- I never use dark edit anyways lol I have db regular, and I think its fine!

Please send me some examples for the shaders and the vectors! My adress: [email protected]

Stop spamming the damn boards you noob. That question doesnt even relate to this post. Click the "new topic" button and ask it there ya dang noob.

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
Shadow Robert
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Posted: 24th Jan 2003 01:54
its the exact same use as the DB Compiler heartbone, only you put "blahblah\blah.dbpro" instead

as for milkshape over max ... unfortunately i've kinda got used to max alot more now, and the lack of splines within milkshape make editing such a long long long job - especially with the point face creation.

that said Maya is still the best of both worlds and my number one choice

which is a good point, they like Maya are Rare ... they have 3D Artist vacancies for working on PD2 ... :: brain cogs working :: Hmmmm

Anata aru kowagaru no watashi!
Kangaroo2
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Posted: 24th Jan 2003 17:30
Perfect Dark 2 would be a fun project (I loved Goldeneye, but PD needed improvement...), but is probably doomed to failure Vegeta, its Xbox only (low sales automatically), and Rare of late have been exeedingly unreliable - seemingly endless development times (meaning the porject could be outdated before its released) and when things are eventually released, they seem promising but unfinished - case in point Perfect Dark, Conker, and worst of all Starfox Adventures

Shame because back when they were "Ultimate Play the Game" they were unstoppable, and I loved Blast Corps, KIA, and the afformentioned Goldeneye

Rob K
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Posted: 24th Jan 2003 17:59
"I use emacs for most program editing,"

Why do you need to use DB if you have emacs, I thought it already included a game development kit - "Great OS, just needs a text editor". (Sorry - I am sitting next to VI fan numero uno, had to write this)

NOBODY has a forum name as stupid as Darth Shader. I do.
Rob K
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Posted: 24th Jan 2003 18:01
@Raven

I know this is a bit O/T - but for someone new to 3D modelling, what exactly are splines?

NOBODY has a forum name as stupid as Darth Shader. I do.
Arrow
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Posted: 24th Jan 2003 18:47
What's wrong with PD or Conker? I think those games are real good. Altough PD's story sucked, the mutiplayer is the better console FPS I've seen, I play it more than than the story mode. If someone could take the PD and combind it with Timespiller's level maker, add a dash of Dues EX's story, you got you self one hell of a FPS.

This is Truth!
This is my Belief!
...at least for now.
Kangaroo2
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Posted: 24th Jan 2003 19:48
"PD's story sucked" - Exactly - Perfect Dark was seriously lacking in single player, it was too short, and underplanned. I t felt rushed, especially next to the supreme design glimpsed in Golden-eye.

Conker was obviously rushed towards the end, in the last half of the game the level design seriously slips, especially when compared to Banjo-Kazooie and the mighty Mario 64 Rare's recent games often suffer from "collect 100 of these" style missions, which is a lazy way to add longevity. Donkey Kong 64 was the worst culprit, but Banjo-Tooie also felt kinda generic

Like I said, Rare's design used to be top-notch

Arrow
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Posted: 26th Jan 2003 02:34
I agree on DK64, hell DKC2 was bad enough, but I thought Conker was the first truely original 3d platform game since Mario 64. Anywho, the whole industery is going threw loops, rare joining X-box, Square and Enix merging, all this online gaming, It makes me tired, very tired.

This is Truth!
This is my Belief!
...at least for now.
Shadow Robert
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Posted: 26th Jan 2003 03:43
Problem is Perfect Dark was rushed, because Nintendo let out its development FAR to early - and Rare were only 3months into development with a BRAND new engine.

It was ridiculous what they had to go through with that, the final development time was about 18months with a team of 4 people!!
as it was hyped up on the almost non-existant information Rare released, plus the fact that Nintendo had thier new Cartridge thingie they wanted Rare to have a Gameboy game which could also use it ... in the end the pressure just cracked them from the fans screaming for the game and all the work they had to do on it.

Goldeneye took 26month of development was an original engine, but also the story was as good as written out for them. As well as alot of the levels were already kinda there from the movie.

Perfect Dark was a brand new step... and if they'd had the 30months they wanted to spend it would've been a far superior game.

It like Starfox advantures, its a brand new medium - it was hyped up by Nintendo who canned them before the release (which actually contributed to its late release) ... plus the game wasn't planned to be so "cutsie" its Nintendo in its infinate wisedom that they took out alot of the content.

But that said the controls arn't exactly top notch
Still 10months from planning to game was still a very impressive achievement for 10people.

and just for Shader ... a Spline is a Segmented Point Line - basically kinda like a drawing line but the computer cuts it into Nth amount of it peices at equal intervals based on length (angles are Eluar Calculated)
why?

from what i've seen (man mark has a REALLY dirty mind cause you see ALOT) *ahem* as i was saying ... from what i've seen Perfect Dark 2 is to be much more detailed.
and the story this time is far better and indepth, because - well heck i just know it is
There is an interesting fact spinning around Rare at the moment, if they should complete development for the GameCube OR should they let Microsoft know that is isn't finished and release on the X-Box.
Personally i think it'll look sweet on the Cube with that Animé feel to it, i dunno - but i dunno

maybe they need a new face there to actually help them develop games that get the gamers back and let the world know again why they're the UK's second biggest company (behind Core ofcourse ... and that isn't due to Biasism in ANY WAY )

Anata aru kowagaru no watashi!
Kangaroo2
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Posted: 26th Jan 2003 11:02
Don't forget Codemasters Umm at least if they let me develop a 3d Dizzy game for them lol

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