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FPSC Classic Product Chat / Oops! Simple but annoying bug

Author
Message
White Mail Revived
19
Years of Service
User Offline
Joined: 12th Feb 2005
Location:
Posted: 18th Feb 2005 07:21
in one level made, I went to test it but n one part, I got stuck to a wall.(meaning, i couldn\'t move from the side of the wall but could walk parralel to it.) I forgot to get a screen shot but if you want one/I get one, I will post it.

1% done... <a href="www.x-streamsystems.tk">X-Stream Systems Home Page</a>
JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 19th Feb 2005 03:35
I've seen that too. I had a room with a table, and When I jumped on the table, I could only move slowly left or right, could not get away from the wall until I had moved a ways to one side.

-JerBil

Ad Astra Per Asper
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 19th Feb 2005 03:43
Next time, goto wireframe mode and see if you are stuck in a segment or entity.

-This...is my boomstick!
SkyCubes
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 19th Feb 2005 04:03
How do you "goto wireframe mode"?

Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 19th Feb 2005 04:28 Edited at: 19th Feb 2005 04:35
While playing your test level:

Hit the "[" symbol on your keyboard for wireframe mode
Hit the "]" symbol on your keyboard for shaded/textured mode

If you hit your "TAB" key, a status box will pop up and give you a run down of what the engine is processing. This is an EXCELLENT to find bugs. In the bottom portion of this is a small menu that allows you to toggle settings in the game (lights, collision, display mode, entities, portals, etc). I have been able to solve so many issues with "speed problems" and "crashing" using this status box.

-This...is my boomstick!

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