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FPSC Classic Product Chat / Worth Buying

Author
Message
Random 69
20
Years of Service
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 20th Feb 2005 07:38
Is this worth buying is it more powerfull than darkbasic pro?

1) Do you have to pay for license rights to games u realese
2) is it more powerfull
3) Is it easy to learn
4) How much does it cost
5) Can it create apps to


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Random 69
20
Years of Service
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 20th Feb 2005 07:43
Also is there a demo i can try


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Chenak
22
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 20th Feb 2005 08:22
1) yes
2) no, a drag and drop tends to be less powerful than a programming language
3)yes
4)£30, why you need to ask this no one will ever know
5)urm, no its an fps creator, hence it wont make applications. Again a silly question

not a demo yet but heard theres one on the way
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 20th Feb 2005 09:15
I'd say it's fairly decent. You won't get to make a doom3 or unreal 2 game with it. It's aimed more at a Quake2 type. With that said, you will get a lot of fun out of it. This is the EA release though so be prepared for it to be slow and have bugs.
SoulMan

This is as backwards as is This
Random 69
20
Years of Service
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 20th Feb 2005 09:39
i see

u have to pay for games u make utter crap thanks guys


Try Chronic Basic the new programming langauge -- 5% Done
granada
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 20th Feb 2005 09:44 Edited at: 20th Feb 2005 09:46
Quote: "Is this worth buying"

The answer is yes,even if you use another program to build your games. FPSC will give you a fast look at whats in your mind, and how it will look.Mind you if you stick with FPSC i think you will get everything in one program anyway.Just my thoughts FPSC has only just started to show what can be done


dave.

Windows XP Home 2002 Service Pack 2,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 20th Feb 2005 10:00 Edited at: 20th Feb 2005 10:01
Marsh TOD
FPSC has been 3 years + in the making and is going from strength to strength, but by your sig it would appear that you are only here to promote your own program, so please don’t put down a program that we all support in this forum.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Programmer Dave
21
Years of Service
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Joined: 25th May 2003
Location: Australia
Posted: 20th Feb 2005 12:14
1) This has been answered a lot
2) No
3) Yes, I learnt to use it fully in 1 day
4) $56US
5) YEah sure, an FPS CREATOR can make an application

I'm the guy you love to hate.
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 20th Feb 2005 12:55
Programmer Dave, the guy has said he believes it crap so I would not add any thing more to this thread, it should be locked.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
00bk
19
Years of Service
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 20th Feb 2005 22:11
Where can you pay for the license rights to games you release?


the apocalypse is coming!
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 20th Feb 2005 23:53
Nothing is released just yet on the benny. Not until V1.
SoulMan

This is as backwards as is This
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 22nd Feb 2005 16:11
Um, Marsh TOD - Why is it bad that you have to pay a license fee to sell your games? After all - you can still distribute your games FREELY without it, and plus there is really no drag and drop program (that's this easy) that doesn't have a licence fee. By the way, no licence scheme has been introduced yet, so if you want to sell your games you will have to wait.

Last night I was looking up at the stars and said "Where the hell is my roof?!"
Marra
19
Years of Service
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Joined: 16th Feb 2005
Location: UK
Posted: 22nd Feb 2005 20:45
Seems a bit ODD paying for an engine that you can only make FREE games with, the only people getting money are the engine makers, what a great idea " I will PAY for some software and give away for FREE the stuff I produce with it" I think not !, go get RF and SELL your games with NO restrictive licence.
Chenak
22
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 22nd Feb 2005 22:19
For god sake why can't some people understand FPSC is for people who find making games FUN and dont want the hassle of programming it themselves! It is NOT a bloody "get rich quick scheme" program designed to get you a quick buck! jeez!
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 22nd Feb 2005 22:56
It is fun! You should see the physics we are starting to develop for V1!!!!

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Feb 2005 23:00
Let me see if I understand this correctly...

2-3 Guys work on a program for 3 years, and sell the application for $56.

From my reading, people are complaining because they have to pay $56 and they cannot sell their game? Are you really suggesting that people pay $56 and be able to sell you game for $19.99?

Seems a little off there. There will be a commercial licence, they just haven't discovered the market price of it yet.

-This...is my boomstick!
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 22nd Feb 2005 23:14
Yes, I think we have unpriced FPSC. Maybe we should charge more???

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Marra
19
Years of Service
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Joined: 16th Feb 2005
Location: UK
Posted: 22nd Feb 2005 23:40
GCS was £48 makes better games and has NO restrictive licence.
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 23rd Feb 2005 00:43
@RickV:

I think if it was a higher price, maybe more people would get a clue. I mean, how ...... do you have to believe that you can pay $56 and then make games that you can sell?

If you don't like it, TRY and find another engine that does the exact same thing cheaper and that allows you to sell game....

Good Luck!

-This...is my boomstick!
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 23rd Feb 2005 00:55 Edited at: 23rd Feb 2005 00:55
I think it is reasonably priced. I guess many people here never bought Neverwinter Nights from Bioware or Morrowind. NWN was around $48.99 U.S. when I bough it. It has the Neverwinter Nights Toolset, which allowed you to build your own moduls and included scripting. It also came with a game (technically it was a game that came with the toolset, but I never finished the game. I play other peoples modules.) Morrowind's Construction Kit is even better in that it isn't tilebased, but it is harder to learn.

Now is the winter of your discontent.
-Stewie from Family Guy
Samoz83
21
Years of Service
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Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 23rd Feb 2005 00:59
how meny people are on the fpsc team?

SaM
Coldnews
20
Years of Service
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 23rd Feb 2005 01:03
3 official ones.
plenty of unnofficial

www.ColdNews.co.uk - the worlds first solo band.
New coldnews single avalable from here
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 23rd Feb 2005 01:50
Quote: "It is fun! You should see the physics we are starting to develop for V1!!!! "

Hey now, no new things till the speed of the program is fixed and is running on a timed system. By Frames Per Second doesn't work and that's not how modern FPS's or even Doom 1 and 2 ran. It was all time based.
SoulMan

This is as backwards as is This
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 23rd Feb 2005 01:54
Wow! Cannot believe we are telling them NOT to add features! This is great!

-This...is my boomstick!
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 23rd Feb 2005 02:32
You have to get the core application fixed before you add new stuff pure and simple.
SoulMan
<Ahhhh, that pure and simple taste, just the way it should be. Smoooothhh. Are you laughing by now? If you are not laughing by now I will kick down the door to your home, walk in with bag full of dead squirrels and beat you with the bag. Let me hear you laugh. Oh, don't feel like it?<Whomp> Come on, you can do better. Let me hear you laugh. Why are you crying? There's no crying with laughter<Whomp> >
We now return you to our regular programming.

This is as backwards as is This
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Feb 2005 07:31
It is our intention to fix all issues that our wonderful community finds for us. Remember this is EA and we still have Physics and multiplayer to get in over the next 2-3 months (should be fun). Along the way we will fix reported issues to make a very cool V1 release.

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 23rd Feb 2005 08:22
To respond to an earlier thread request, the demo is coming very soon. We have been testing it and it looks good, and spent 'more than 10 minutes' finding ways to reduce the demo size, which we managed to do by a factor of two. Be surprised if you have not got a demo in your hands by next week!

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 23rd Feb 2005 08:28
Coooool. I can't wait til' I can have a coke can on a table and can blow it acroos the room! Definately multiplayer! Online madness! I want to play your level Ominous. It seems to be cool. I want to make a game with just online play!

@ RickV
I don't think anyone has asked this before. Are you going to be able to chat while playing online?
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 23rd Feb 2005 09:10
Ok, just making sure<Cracks whip>NOW BACK TO WORK!
I'm just kidding. I think TGC is a wonderful company and will do everything within it's power to make things right. I look forward to see what you have in store for us next.
SoulMan

This is as backwards as is This
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 25th Feb 2005 03:41
I don't know if my level is "can't wait play" material yet. I sort of stopped working on it and it needs some tweaking. I'm sure I'll get to it at some point.

Now is the winter of your discontent.
-Stewie from Family Guy
David T
Retired Moderator
22
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 25th Feb 2005 04:20
Quote: "Seems a bit ODD paying for an engine that you can only make FREE games with, the only people getting money are the engine makers, what a great idea " I will PAY for some software and give away for FREE the stuff I produce with it" I think not !, go get RF and SELL your games with NO restrictive licence. "


I think you're paying for a right to use their media.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Feb 2005 08:13
Quote: "GCS was £48 makes better games and has NO restrictive licence."


And is nothing like FPSC. Heck, is it even still alive?

Quote: "For god sake why can't some people understand FPSC is for people who find making games FUN and dont want the hassle of programming it themselves! It is NOT a bloody "get rich quick scheme" program designed to get you a quick buck! jeez!"


Chenack - don't worry, most of these people couldn't finish a game if they tried anyway, it's no big loss.

Two Worlds and in Between
Hot Metal and Methedrine
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 25th Feb 2005 11:21
Rich,
There's a small band of people that still use the program till this day. I was part of the GCS Scene but left when I found out the developer wasn't dedicated to his product. OY! I'm trying to get them to come over. Maybe the demo of it will push a few over.
By the way, if anyone else says the GCS is better than FPSCreator, I will be beating down the door to your house with my sack full of dead squirrels.

<Insert fantasy dream in this space>
"So you think the GCS is better hunh?"<whomp>"Now, again, which software package is better?"<whomp>
<Leaving fantasy dream, headed back to real life>
SoulMan

This is as backwards as is This
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 25th Feb 2005 12:06
I liked the map editor, just had to join lines together and form a blue print, the go into test game to lower or raise the ceiling, very easy to use by far.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com

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