ok, here are the results of my little FPSC - Skycube experiment (so far).
the default skycubes are found in the /FPS Creator/Files/Skybank directory. for the sake of simplicity, i simply picked an existing directory and renamed my new cube-pics to match the names of the originals - overwriting the original files.
when building my game exe, in the 'global script' field, i pointed the 'sky' section to the 'x file' cube in the directory i had written my cube pics to.
note:
the cubes will have to be converted to the dds format, as this appears to be FPSC's format of choice.
if you're using paintshop pro or photoshop, there is a plugin you can get at the nvidia's texture tools page
http://developer.nvidia.com/object/nv_texture_tools.html
this plugin will allow you to open your dds files in paintshop pro but NOT save to the dds format :-(
photoshop is supposed to be able to read and write to dds with this plugin.
for those of you who don't have photoshop, and may be on a budget, you can pick up the latest 'SDK' for directx 9. there are utilities in the install that include a cool little texture tool that allows ya to open bmp, tga, etc... and save to dds. completely free - gotta love that!
http://www.microsoft.com/downloads/details.aspx?FamilyId=77960733-06E9-47BA-914A-844575031B81&displaylang=en
gotta warn you dial up guys that it's over 150 megs.
ok... now to some of the nuts and bolts.
i have discovered that 'in-game' my cubes are showing banding distortions. since they render beautifully in other engines, i can only attribute this disappointing trait to the dds format.
dds compresses the file size (radically) which is terrific for saving disk space, but in this particular case, i believe the data loss due to this high level of compression is the cause of the visual distortion.
less detailed pics/cubes will probably not be an issue so much, but hi-def hi-rez 'seems' to be at a bit of a snag at the moment.
perhaps 'Lee' (is he watching?
) can implement bmp,jpg,png etc... support for the cubes... dunno.
here's a few pics - the cube in this particular pic is not included in the free pack, but rather part of another 5 cube pack i'm currently preparing.
just as a footnote -
'dds' has 5 specific formats (that i know of) ranging form xt1 - xt5. i have tried each of these, all to no avail .
in my opinion, the banding problem results are currently unacceptable for a 'finished game'.
anyone else with ideas is more than welcome to 'jump in'