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FPSC Classic Models and Media / Free Skycube Pack For DBPro & FPSC Communities.

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PocoRev
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Location: Atlantic Canada
Posted: 20th Feb 2005 23:54 Edited at: 21st Feb 2005 10:58
hi everyone;

My name is Marshall Lawson (aka - PocoRev), and i'm the author of the skyMATTER product.

First of all, i'd like to thank everyone for your interest in (and resulting purchases of), my skycube packs over the past year.

Secondly, i'd like to say how excited i am about this new FPSC program! IMO, we need to let Lee, Rick, Rich, and the whole crew behind this project know just how much we appreciate the insane amount of work required to deliver the FPSC EA into our sweaty little hands... Congrats guys!! Because of you guys, we're not sleeping much these days... but that's ok!

Now to the point of this thread.

I've created an all-new 5 skycube pack that I want to give to the DBPro and FPSC community. Here's a few pics:











Please honor the license for these cubes... they're completely free to use for any and all of your free and commercial projects, but they are not to be given away. I want the 'other' engine communities (gamestudio - torque - etc...) to buy them.

All of the cubes are 512 x 512 hi res bmp format

The file is aprox 11 megs.

http://www.pocorev.com/temp/fpsc/FPSCcubeset.rar

when prompted:

Name > fpsc
Pass > community


Hope ya enjoy them!

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
maxd
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Posted: 21st Feb 2005 00:45
@PocoRev

thank you... awesome environment maps.... really nice your giving them to us... really appreciate your hard work..


thanks again

maxd
Hatsu
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Posted: 21st Feb 2005 01:00
Thanks, they're brilliant.
Chimera
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Posted: 21st Feb 2005 01:21
Second of them reminds me of halo. They really look very realistic and awsome!!!

Don't eat yellow snow!
Cloud of Crows Studios
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Posted: 21st Feb 2005 01:55
Thasnks PocoRev. These are incredible!!!

So does that mean you have tested your Skymatter products and they work well with FPSC? If so I'll bet we would all love to see some screenshots of them in action in an FPSC game. If they're compatible and look as nice as these you have given us this might boost sales of your products a wee bit

Thanks again!
DOMRAY
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Posted: 21st Feb 2005 02:00
dam nice ty vm
Indian Homie G
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Posted: 21st Feb 2005 02:30
superb

Thanks a lot!

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PocoRev
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Posted: 21st Feb 2005 02:55 Edited at: 21st Feb 2005 05:27
@ everyone - you're all very welcome! hope you find a good use for them.


@ Cloud of Crows Studios - since EA's release, there have been lots of details to occupy my little brain ... guess it's time to explore this one. i'll throw a few cubes at it, see what happens, and then report back here with my findings.

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
PocoRev
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Posted: 21st Feb 2005 03:48 Edited at: 21st Feb 2005 09:05
ok, here are the results of my little FPSC - Skycube experiment (so far).

the default skycubes are found in the /FPS Creator/Files/Skybank directory. for the sake of simplicity, i simply picked an existing directory and renamed my new cube-pics to match the names of the originals - overwriting the original files.

when building my game exe, in the 'global script' field, i pointed the 'sky' section to the 'x file' cube in the directory i had written my cube pics to.


note:

the cubes will have to be converted to the dds format, as this appears to be FPSC's format of choice.

if you're using paintshop pro or photoshop, there is a plugin you can get at the nvidia's texture tools page

http://developer.nvidia.com/object/nv_texture_tools.html

this plugin will allow you to open your dds files in paintshop pro but NOT save to the dds format :-(

photoshop is supposed to be able to read and write to dds with this plugin.


for those of you who don't have photoshop, and may be on a budget, you can pick up the latest 'SDK' for directx 9. there are utilities in the install that include a cool little texture tool that allows ya to open bmp, tga, etc... and save to dds. completely free - gotta love that!

http://www.microsoft.com/downloads/details.aspx?FamilyId=77960733-06E9-47BA-914A-844575031B81&displaylang=en

gotta warn you dial up guys that it's over 150 megs.



ok... now to some of the nuts and bolts.

i have discovered that 'in-game' my cubes are showing banding distortions. since they render beautifully in other engines, i can only attribute this disappointing trait to the dds format.

dds compresses the file size (radically) which is terrific for saving disk space, but in this particular case, i believe the data loss due to this high level of compression is the cause of the visual distortion.

less detailed pics/cubes will probably not be an issue so much, but hi-def hi-rez 'seems' to be at a bit of a snag at the moment.

perhaps 'Lee' (is he watching? ) can implement bmp,jpg,png etc... support for the cubes... dunno.

here's a few pics - the cube in this particular pic is not included in the free pack, but rather part of another 5 cube pack i'm currently preparing.








just as a footnote -
'dds' has 5 specific formats (that i know of) ranging form xt1 - xt5. i have tried each of these, all to no avail .

in my opinion, the banding problem results are currently unacceptable for a 'finished game'.

anyone else with ideas is more than welcome to 'jump in'

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
Samoz83
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Posted: 21st Feb 2005 05:14
very nice thanks

SaM
GameKing
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Posted: 21st Feb 2005 05:30
Thank you very much PocoRev!

Abit IC7-G Max II, P4 2.5 gig, 1 gig DDR Ram, 80 gig Maxtor HD, NVidia FX-5700 128 DDR, Sound Blaster Live! Digital.
PocoRev
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Posted: 21st Feb 2005 09:08
The problem is solved!!

Perfect renders are indeed possible. my problem was that i was using the xt compression settings.

Note - simply save as a dds without compression... and everything is ok.

here's proof



Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
Noldor
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Posted: 21st Feb 2005 09:46
That look's realy awesome.
PocoRev
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Posted: 22nd Feb 2005 01:23 Edited at: 22nd Feb 2005 03:37
@ Noldor - hey thanks!!!

just a couple more pics





Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
SkyCubes
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Posted: 22nd Feb 2005 07:02 Edited at: 9th Oct 2005 03:54
Fixed.

--formally FPSCreators--

"Trust no one" --Deepthroat (X-Files)
MaddA ChieF
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Posted: 22nd Feb 2005 07:03
hey PocoRev it won't let me download them. It says "401 unauthorized you must enter a valid username and password to access this page. Please go back and try again."

Anyway... you did a totally awesome job!
eek
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Posted: 22nd Feb 2005 07:27
@Madda

You sure you spelled it right? It worked for me.

MaddA ChieF
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Posted: 22nd Feb 2005 07:50
Spell what? Help please!
Coldnews
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Posted: 22nd Feb 2005 09:24
yes, good stuff there poco, thanks for sharing. You also seem to have some good stuff on offer in terms of skycubes. Definitive resource? I think so!!

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New coldnews single avalable from here
PocoRev
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Location: Atlantic Canada
Posted: 22nd Feb 2005 09:33 Edited at: 22nd Feb 2005 09:35
@ FPS Creators - welcome to the wacky world of skycubes

here's the order you're looking for:

1= B
2= R
3= F
4= L
5= D
6= U

NOTE:
you'll have to rotate the top and bottom pics for them to line up properly in FPSC. to be honest with you, i haven't made a note as to how these rotations work... i've been doing this stuff so long that i don't even think about it anymore .

i 'think' the top needs to be rotated 90 degrees to the left and the bottom need to be rotated 180 degrees. if it's not quite right, you'll soon find out, and from there it will simply be a matter of trying 90 degree increments till you've got it.

please post back here if ya need more help, and especially if you've got a screenshot to share


@ MaddA ChieF - in order to download the cubes, you have to input the proper 'name' and 'password' ... which are 'fpsc' and 'community' respectively.


@ Coldnews - thank you very much for the kind words... i appreciate it!

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
SkyCubes
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Posted: 22nd Feb 2005 09:38 Edited at: 9th Oct 2005 03:55
Fixed too.

--formally FPSCreators--

"Trust no one" --Deepthroat (X-Files)
PocoRev
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Posted: 22nd Feb 2005 10:18
@ FPS Creators - hey... sorry about that - it totally escaped my attention. i'm not using photoshop myself, so i'm just sort-of 'winging' this answer.

the problems i had initially with the dds format, were related to the compression settings. as soon as i decided to do a simple dds conversion with no bells and whistles, everything was fine.

with that in mind, avoid the xt1 - xt5 settings altogether.... if you can see an 'RGB' setting - grab it!

let me know if that helps - ok?

if all else fails, just go for the directx sdk (link above) - it's what i did

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
SkyCubes
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Posted: 22nd Feb 2005 10:30
Poco,

Here are a couple of screen shots from the DDS export dialog box. Maybe you could pick out the best export setting for us from these:

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PocoRev
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Posted: 22nd Feb 2005 11:16 Edited at: 22nd Feb 2005 11:16
well since there's no alphas in these cubes, i would suggest you try the '8 8 8 RGB 24 bit' and check the 'no MIP maps' box.

try this and let me know how it turns out.

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
SkyCubes
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Posted: 22nd Feb 2005 11:23
Will do. Thanks so much for the help.

Deadwords
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Posted: 23rd Feb 2005 00:01
Thanks PocoRev for these Skycubes!

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FernandoK
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Posted: 23rd Feb 2005 10:36
Many thanks.
PocoRev
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Posted: 24th Feb 2005 00:43
very welcome !

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
Swhale aka The FPS Creator
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Posted: 7th Mar 2005 11:34
wow, those pictures look absolutelty amazing!

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Swhale aka The FPS Creator
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Posted: 8th Mar 2005 10:44
i still dont know how to do this, i just change them into dds, and replace the pic file b with number one? is that all, idk what ones im supposed to rotate or anything, has anyone figured that out?

Visit my computer tips and tricks web site here, www.angelfire.com/falcon/miles_web
Current Projects There: Nintendo DS
John Jack
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Posted: 23rd Apr 2005 02:31
thanks alot, it's really helping my project

"Sometimes standing up for your friends means killing a whole lot of people" -Dwight, Sin City
=ChrisB=
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Posted: 26th Jul 2005 23:52
Sadly, I am unable to access the files. It asks for a username and password .

Scottie
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Posted: 27th Jul 2005 11:13
Quote: "Sadly, I am unable to access the files. It asks for a username and password "


Aww, no need to be sad. The username and password are in the first post!
=ChrisB=
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Posted: 5th Aug 2005 06:46
I'm such an idiot.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Swhale aka The FPS Creator
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Posted: 12th Aug 2005 19:33
i cant get mine to work, i have them in my own folder as user\sea\ then i have all saved as sea_B and such, according to the table you gave us. i have my pictures saved in .dds 8 8 8 rgb 24 bit with no mips and i copied the .x file from the ngt skybank into my folder, i set the editor to look at the .x file(renamed sea) and when i test it all i get is a white upper box thing with that white ball in the center


Swhale aka The FPS Creator
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Posted: 12th Aug 2005 19:37
ok, i got it to work, i jsut replaces the ngt files all together, but i dont want to have to do that everytime! is there any way i can add all my own skyboxes into my user file and run them form there? and where are the appropriate .x files for your cubes?


BIG computer geek
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Posted: 18th Aug 2005 20:02 Edited at: 27th Aug 2005 16:53
Ive done the 4th on so you dont have to replace it with another one (pray to god you havent emptied your recycle bin cause you can test it yourself), theres an exe in the zip, oh, its a big file, even when compressed, where can i host my download for free?

till then, ive fixed the rotation bug for the top texure ,
i did the most amazing thing , i ROTATED IT
for the photoshop noobs!

and released it without the exe.
just put the folder in the sky bank,
and take three steps away before it explodes!
hehe , compared to my usual humor, im slayin you

great to be the geek again!
BIG Computer Geek

[edit]POST IT GEEKY![edit]

I may Be small, but im bloomin good on a computer!

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Sunflash
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Posted: 6th Oct 2005 02:37
would you be able to try and do the rest? I can't figure out how to do any of this.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Evil Inside
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Posted: 8th Oct 2005 13:08 Edited at: 8th Oct 2005 13:10
PocoRev - They are absolutley A-W-E-S-O-M-E!

Well done, mate! .

I'm downloading them right now!


† Evil Inside † Benzin Software
Celcius
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Posted: 8th Oct 2005 14:13
Good job!

You are a FuKiNg nööb!
daihiey
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Posted: 12th Oct 2005 04:21
wow that whole direction thingy confused me....

any one wanna give me free character models please??
Deadly Pixel Society
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Posted: 13th Oct 2005 16:47
Thanx they look superb!

Render & Dismember. Dehumanize Society With A Digital Death Deity.
TZap
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Posted: 16th Oct 2005 13:07
Hi Mate. Great skycubes. I've got all of them to work without any problems. A couple of the files needed rotating but again easy. Please post some more if you can! Would love a couple of good night or twilight scenes.
Seth Black
FPSC Reloaded TGC Backer
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Posted: 17th Oct 2005 16:54
PocoRev,

Greetings. Many thanks for the tremendous gift that you've shared with the community. Very nice. Please continue to keep up the great works!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Takis76
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Posted: 30th Jan 2006 22:10
Thank you veru much , I found the site.

This is a complete package of creation.
I have geoscape 3d , Terrain Editor , Cartography Shop , GameSpace.
TreeMagic . plant life and other.

I need a skybox creator program only.

thank you

Could you suggest me other one?




Is there any other program , which make , skyboxes only.



I have program which creates
D
Takis76
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Posted: 30th Jan 2006 22:18
oops...
The previews messege was for other Forum Thread.


I am interesting about a programm which creates skyboxes only.
With weather atmospheric environment , animated clouds , sun ,
sunrise till to sunset

Clear sky to cloudy rainy sky , mud day , night , lightning.

I don't have SkyMatter packages yet. But I have download the free
sky packages.

I will purchase them in the future , but I want to create
animated skies.

SkyMatter has statics skies.

Which program are you using , to create SkyMatter skyboxes?

Could I purchase this program?

Could you tell me where can I find it?

and how is it costs?

Thank you very very much.
Joh
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Posted: 30th Jan 2006 23:24
Sweet! Thank you very much.

!

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