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Scofflaw
23
Years of Service
User Offline
Joined: 23rd Jan 2003
Location: United States
Posted: 24th Jan 2003 02:43
Hello everyone, I haven't posted on these boards since before DB Pro came out so if my question has already been answered I apologize.

I have searched the forums but have not found my answer.
I have seen some demos were people use Matrix's and there textures seem to be fine. Everytime I try and apply textures to a matix they seem to get all shifted and reversed. Also when I look at the demo code that came with DBPro that shows the pyramid the textures on the matrix's are all out of place, (they were fine before patch 3.1).

I am using all of the correct commands. I was heavily into matrix's in DB Classic. Some of you may remember seeing some screenshots of a program I made called Matrix Master wich was designed for a game I was creating. I would like to port it over (or recode it) to DBPro but in initial testing with matrix's I am not having much luck with the textures being applied correctly.

Any help would be greatly appreciated.
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Jan 2003 07:01
there is apprantly 2 bugs in matrices being sorted now inside patch4 beta testing.

I found one regarding the tiling being out by a pixel and the set matrix command triggers being a little reversed eg: wireframe and filter are flipped around.

should be good for patch4 final tho.

I also hear we might have rotate matrix tile in patch5 so that will most excellent for tile requirements.

Scofflaw
23
Years of Service
User Offline
Joined: 23rd Jan 2003
Location: United States
Posted: 25th Jan 2003 00:36
Thanks for the info indi.

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