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FPSC Classic Product Chat / How do I put my own sounds...

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MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 22nd Feb 2005 02:03
How do put my own sounds to a gun? I thought you just had to right click the object but you can't change the sound there. Need help.

Thanks all
00bk
19
Years of Service
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 22nd Feb 2005 02:12
I'm not sure... but I think if you right-click the object (in this case a gun) then there's an option at the bottom saying "Sound:" If you click on the box to the right of that then you might be able to change the sound that it makes when you shoot it. Like I said before, I'm not completely sure, but you might like to try it yourself.
Hope this was useful
doubleobenny


the apocalypse is coming!
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 22nd Feb 2005 02:46 Edited at: 22nd Feb 2005 02:49
actually there isn't a sound option. I already checked. But thanks dude.
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 22nd Feb 2005 02:46 Edited at: 22nd Feb 2005 02:49
[EDIT] I posted same thing twice.
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 23rd Feb 2005 08:18
Does Jasuk70 know?
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 23rd Feb 2005 08:25
Jasuk70 knows everything I think. He probably knows how to change features we have not even added yet! In answer, there is no easy way to change gun sounds, but you can if you really really wanted to. Make a backup of your FPS Creator folder, then go exploring into Files\gamecore\guns\modernday\commando\ and you will find three to five WAV files that are the sounds used for the weapon. Change these and return to your game that uses the weapon, and you may be surprised. Your executables you save out will also bear the change! Be warned that any FPM levels you import from other users will ALSO have the change applied to THEIR weapons too.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
MaddA ChieF
19
Years of Service
User Offline
Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 23rd Feb 2005 08:44
Quote: "Be warned that any FPM levels you import from other users will ALSO have the change applied to THEIR weapons too."

That stinks. So really all it will do is change the sound of the gun on my pc and not the players. I think?
jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 23rd Feb 2005 18:17 Edited at: 23rd Feb 2005 18:18
@Lee you mean like this one, You can Modify the MakeCoffee.fpi script, by doing:



Just incase you like tea instead of coffee, I've left in an obvious bug if you dont like strong tea

Remember to save this script as MakeTea.fpi, just incase you fancy a coffee.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 25th Feb 2005 04:34
I would have to add some new actions for ADDTWOTEABAGS and ADDSUGARSUPPLIMENT - but them I am an odd customer...

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
Mike Johnson
TGC Developer
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 25th Feb 2005 04:35
Don't forget ADDCHOCOLATESPRINKLE......
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 25th Feb 2005 05:14
Ah mike you missed the CAPPUCINOMACHINE=on. Maybe upgradte the entity to automatically add the sprinkles

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
PocoRev
20
Years of Service
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Joined: 10th Jun 2004
Location: Atlantic Canada
Posted: 26th Feb 2005 01:00
humm... all of a sudden i need a donut

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com

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