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FPSC Classic Product Chat / test game gets stuck?

Author
Message
Hammer
20
Years of Service
User Offline
Joined: 25th May 2004
Location:
Posted: 22nd Feb 2005 10:19
when i go to test my level it all of a sudden gets stuck loading at (270)creating light maps part.

and wont complete loading...so i have to cancel

any help out there????

thanks hammer
FernandoK
21
Years of Service
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Joined: 4th Feb 2003
Location:
Posted: 22nd Feb 2005 13:17
How many lights do you have? It may just be calculating the light maps. Also, are you using full lightmapping, if you have a lot of static lights it'll take forever.
GameKing
19
Years of Service
User Offline
Joined: 12th Feb 2005
Location: USA
Posted: 22nd Feb 2005 13:22
When in test mode light maps take forever to load I have seen like waitning 5 minutes for it to load a light map but it does load.

Enjoy

Abit IC7-G Max II, P4 2.5 gig, 1 gig DDR Ram, 80 gig Maxtor HD, NVidia FX-5700 128 DDR, Sound Blaster Live! Digital.
FernandoK
21
Years of Service
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Joined: 4th Feb 2003
Location:
Posted: 22nd Feb 2005 13:54
Depending on your lights, full lightmapping could take hours...days, even.
When you test your level, you are not loading the level, you are creating it. So if you want light mapping, the engine full do a full calculation. Test your levels without lightmapping, or quick lightmapping.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 22nd Feb 2005 23:13
Yes, it's likely you have lightmapping on FULL. It can take a very long time based on the complexity of your level the number of lights. Until you complete your game, just use fast lightmapping.

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Hammer
20
Years of Service
User Offline
Joined: 25th May 2004
Location:
Posted: 23rd Feb 2005 04:34
ok will try that,
thanks for the help.
was just wondering because ive tested this map
many times and it never has taken long.
and i have added any lights.

hammer

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