I'm making an online zombie survival horror. No screens atm, but there is an offline playable demo.
[href]www.freewebs.com/robocatgames/Horror_Demo.zip[/href]
Sorry for it being freewebs, but its little under 5Mb, so shouldn't take too long. Everything done so far is included in the demo, below I have listed some features and known problems:
Features:
- Shoot enemies in the head, torso or legs.
- Different weapons have different powers, so the chance of causing effect with each hit varies.
- Head shots cause the enemy to fall over lifeless for a while (very hard to achieve)
- Body shots cause the enemy to stumble backwards into other enemies, they can't attack during this (very easy to achieve)
- Leg shots trip the enemy up, same animation as head shots, they will not move but can still attack (very easy to achieve)
- There are 7 items:
o Pistol (ammo: 8, speed: medium, power: medium)
o Shotgun (ammo: 2, speed: slow, power: high, fires multiple shots at once)
o Uzi (ammo: 32, speed: fast, power: low)
o Magazine (reloads Pistol)
o Shells (reloads Shotgun)
o Clip (reloads Uzi)
o Medipack (restores health)
- Use left mouse button to use left item, right button to use right item
- Use left and right buttons respectively to pick up an item while pointing at it and reasonably close
- You will miss enemies if you fire below the arms or over the shoulder
- You can push crates
- Walk into doors to go through them
- Use arrow keys to move and mouse to look
- Enemies will attack when they get next to you
- You can hide from enemies and they will NEVER cheat to know your location
- Enemies hear/see you
-Autosaves between each room
- Enemies walk between rooms and enter rooms you are in
- Simple blood effect shows where enemy was hit
Known problems:
- Objects and textures are rubbish placeholders
- Door object doesn't open when enemies enter
- Enemies may get continually walk into a fixed pushable box as path finding doesn't avoid them
- Enemies rarely get you at top of stairs (the steps are too steep for path finding at the moment)
- Enemies who have been tripped up lie down when in reality they will be crouching
- No animation for enemies getting back up
- Zombie model is slightly different proportions and size to what collision expects, so bullets may hit just wide of the zombie in certain animation frames.
- Possible to block yourself in with the crate (if done deliberately) just quit and replay to appear at door of room
- Rooms are not lightmapped, although the engine supports it
* These can be easily fixed before the next demo
and do not substract from what is on show in this one
Have fun!
Any feeback will be greatly appreciated.
Simple... yet fun!