Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 23rd Feb 2005 06:17
I have just about imported a jet into FPSC but its tiny, how do I resize it?
FernandoK
21
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 23rd Feb 2005 06:18
You can't. You have to use some other software.
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 23rd Feb 2005 06:19
oh bugger... I spent the last hour trying to figure it out. Shouldnt the model in Darkmatter be already be big?
FernandoK
21
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 23rd Feb 2005 06:24
Scale is one of those things that always bugs me. Every software developer has his own scale. This is a real annoyance if you are trying for precision. Anyway, it is what it is.
game Spacer
20
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 23rd Feb 2005 07:17 Edited at: 23rd Feb 2005 07:18
Just scale it in your fpe script file.

It should be under the heading "orientation"
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 23rd Feb 2005 08:29
Let us know if the SCALE field in the entity file worked for you. Remember to delete the BIN file of the same entity name before you rerun the software just to be sure. The BIN files are binary snapshots of the text file (quicker loading and a little more secure) for the final game.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

Login to post a reply

Server time is: 2024-11-22 20:24:36
Your offset time is: 2024-11-22 20:24:36