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FPSC Classic Product Chat / ANOTHER door bug

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00bk
19
Years of Service
User Offline
Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 24th Feb 2005 00:41
Hi (again)
Basically, I have a prefab (in this case "staircase cement") and I put a door (a vault, use) at the top. Now, when I test it, I open the door, and I am unable to get through the door - i get stuck where the wall should be if there wasn't a door there.
HELP!!!


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RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 24th Feb 2005 06:47
Post your map file so we can look at it please.

Commercial Director
TGC Team
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jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 24th Feb 2005 08:04
I've tried to replicate this with the components you mentioned. And it seems to work for me. Posting the level will help a lot.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Eric T
21
Years of Service
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 24th Feb 2005 08:20
I tried to replicate it also with everything he said, no luck. I even stuck the Door(Vault Use) in every area on the prefab a door can go and it worked fine everytime.

"We were somewhere around Barstow on the edge of the desert when the drugs began to take hold..."
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FernandoK
21
Years of Service
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Joined: 4th Feb 2003
Location:
Posted: 24th Feb 2005 09:25
Sometimes,when you delete something, bits get left behind, such as wall segments. Could be that.
00bk
19
Years of Service
User Offline
Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 24th Feb 2005 15:12
Found the problem - but it's kinda wierd.
Basically, I put the door in, and it's a dynamic entity.
I test the game and I can't get through.
Then, when I exit test mode, the door has turned to static for some reason, and despite continuous efforts to change it back to dynamic (ie selecting it and pressing Y, right clicking and changing it to dynamic etc) its stays static.
I started a new map and copied the old one onto the new one and it works .


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