You missed something
Quote: " i want some code because i want dif stuff every lvl"
The thread was about setting up music and other things to start at the start of a level.
:state=2:music=audiobank\music\User\evil-pulse-complete.wav,musicvolume=50,soundscale=25
Will start a piece of music playing and looping.
The same music= command can change the music mid level too.
Jas
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"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"