Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / TUTORIAL: Sky Boxes with Bryce

Author
Message
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 25th Feb 2005 06:43
This is a Bryce 5 file to generate sky box images automatically for you to use with the attached simple sky box model.

After downloading, run the bryce file "SkyCubeBryce.br5"
Create a sky atmosphere as you like, and render the animation to a location as you like in BMP series format with the names 1.bmp,2.bmp...6.bmp

finally put the "sky.x" file and the bmp files in the same folder and in dbpro just load the sky.x object.

There you go.

Attachments

Login to view attachments
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 25th Feb 2005 17:55
Any chance of a "guide" for us V4 users?

BatVink
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 25th Feb 2005 21:22
Sure,

1-set the document size to 512x512 or somethin more or less, just keep the sizes a power of 2.(64x64 - 128x128 - 1024x1024 etc.)

2-set the camera FOV to 112.5 from the attributes and position the camera with the coordinates x=0, y=20, z=0

3-load a sky as you like with or without the ground infinite plain.

4- shoot 6 pictures with the following settings:
DONT TOUCH POSITION ATTRIBUTES
1.bmp Front = rotation values from camera attributes x=0, y=0, z=0
2.bmp Right = rotation values from camera attributes x=0, y=90, z=0
3.bmp Back = rotation values from camera attributes x=0, y=180, z=0
4.bmp Left = rotation values from camera attributes x=0, y=270, z=0
5.bmp Bottom = rotation values from camera attributes x=90,y=90,z=0
6.bmp Up = rotation values from camera attributes x=-90, y=0, z=0

Rename those pictures as 1.bmp 2.bmp..etc if you didnt.

Use the skycube.x object ive included with the first post.

Have a nice day,
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Feb 2005 01:18
Thank you kindly That info will be very useful

BatVink
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 26th Feb 2005 17:42
ur welcome

Login to post a reply

Server time is: 2024-11-23 14:20:33
Your offset time is: 2024-11-23 14:20:33