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FPSC Classic Product Chat / FPSC lightmapper

Author
Message
AlecM
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 1st Mar 2005 04:55 Edited at: 1st Mar 2005 05:03
I think i'm running the latest build (EA 20).
It takes me around 30 minutes to light map a small box room with 2 two lights and a couple of entities at full quality settings.

Just for comparison, I can render out a 30k poly scene in brazil with an IBL skylight and a disc area light + two well sampled GI bounces in the same time.

Are there any plans to speed up the lightmapper? Maybe some sort of undersampling would help things out?

my machine:
p4 2.8C: MSI neo2-ls: 1gb mushkin pc3500@2,2,2,5,2t: 9800pro AIW: 120gb seagate SATA drive: 430w Antec PSU

Aoneweb
21
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 1st Mar 2005 05:00
Lee said it may be a good idea when building your games that have been lightmaped, you would be better off leaving it run over night.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
AlecM
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 1st Mar 2005 07:08
I guess I should make a request in the future creep section. I think a faster light mapper is much more important than any other bells and wistles right now.

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