I think i'm running the latest build (EA 20).
It takes me around 30 minutes to light map a small box room with 2 two lights and a couple of entities at full quality settings.
Just for comparison, I can render out a 30k poly scene in brazil with an IBL skylight and a disc area light + two well sampled GI bounces in the same time.
Are there any plans to speed up the lightmapper? Maybe some sort of undersampling would help things out?
my machine:
p4 2.8C: MSI neo2-ls: 1gb mushkin pc3500@2,2,2,5,2t: 9800pro AIW: 120gb seagate SATA drive: 430w Antec PSU