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FPSC Classic Product Chat / lighting problem

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westray
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 1st Mar 2005 04:59
I have a room with 10 wall light entities placed on the walls.I placed a static light in front of every light with a small light range.When I do a test level of the game every light shows up and lightmaps the level.When I build the game to an .exe only two lights lightmap the scene.Is this another bug.
jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 1st Mar 2005 05:55
Could you post the level here, I'll have a look for you.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
westray
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 1st Mar 2005 06:44
Here it is

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jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 1st Mar 2005 07:15
I've just tried it and the lighting looks ok for me both in the test and exe versions. What settings did you use on the Build Game Dialog?

I used Soft Lightmaps
High Textures
1x Pixel Shader & Dynamic lights

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
westray
22
Years of Service
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Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 1st Mar 2005 07:28
I used full lightmapping
High Textures
No pixel Shader and No Dynamic lights.

Do you think the problem is using full lightmapping?
westray
22
Years of Service
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Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 2nd Mar 2005 02:26
The problem does seem to be with full lightmapping as I tried it with soft lightmapping and it worked just fine.Does anyone know why this is.
Briere
19
Years of Service
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 2nd Mar 2005 02:41
perhaps full mapping is looks better and is more reliable.

You could use soft for testing, and then whn your ready to make the final release, or a beta release, turn full mapping on, and go find something else to do
jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 2nd Mar 2005 03:12
Solved the problem. Try lowering the lights down a little bit, I think they were getting interfered with by the platforms on the second layer. I moved them down and the lights worked.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
westray
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 2nd Mar 2005 06:46
Ok will do that thanks for the help.

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