Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Mixing textures...

Author
Message
DARKGuy
20
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 4th Mar 2005 06:11
Let's say I have a grass texture and a cobblestone one, both of the same size, tileable, blah blah blah. But, I want it to be a cobblestone road on grass. How do you make that blending? I mean, In my game I would like to use textured roads, just like the textures in Counter-Strike, best example are the paths in DE_DUST, that sort of texture. How do you make it? any tutorial about it or someone could lend me a hand?

Thanks in advance
-DARKGuy

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
Frozen Flame
20
Years of Service
User Offline
Joined: 22nd Jul 2004
Location:
Posted: 4th Mar 2005 06:39
Well if your asking somthing like this to be done.. ill do it for you. What image editing software do you have? Might help me write a little tutorial for you to follow

Before:


Combination:
DARKGuy
20
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 4th Mar 2005 07:53
YAY!!!!!!! that's what I'm looking for! ^_^ something like that, so I could make "pathways" as to say for using them ^_^ I would be very glsd if you do I have Photoshop 5.5 and 8 (CS) and Paint Shop Pro 6.01. I had GIMP but uninstalled it, can install it again if it's easier to do it there

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
Frozen Flame
20
Years of Service
User Offline
Joined: 22nd Jul 2004
Location:
Posted: 4th Mar 2005 08:19 Edited at: 4th Mar 2005 08:21
ok well i dont know how your programs would do this.. but i would guess its somewhat similar.

First import an image..
this is your base image. you dont do anything with this image
Import the other image in which you want to combine.
Click it and in the Layers menu click Multiply. This will make it semi transparent allowing the base image to be visible. Click this image again and in Layers press the lighten button. It will make the second image a little bright allowing the first image to be seen more clear.

Tell me if you understand that or not. If you dont ill make a picture based tutorial instead.

Edit: I use firworks. i have photoshop but im not used to it yet
DARKGuy
20
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 4th Mar 2005 09:05
Hey!! that actually works ^_^ (not sure if it's the correct effect but it makes a good one wiht my dirt & grass texture) hehe thanks for that! now for when making road paths and such... maybe a gradient with the borders in black will make it look more like a path?

AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 4th Mar 2005 10:21
assuming you are asking how to transition the road texture to the cobble stone, Multitexturing it with DBP would be a better solution.

DARKGuy
20
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 4th Mar 2005 11:54 Edited at: 5th Mar 2005 00:28
Hmm I'm a bit of a n00b in DBP... I know Blitz3D accepted hardware multitexturing, but DBP is different so I don't know bout it how do I check it it's possible, and if it is, then, how do I do it? I was using the texture way because I was using a lightmapped level.

Edit:
Because I was meaning something like this


Login to post a reply

Server time is: 2024-11-27 22:41:40
Your offset time is: 2024-11-27 22:41:40