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FPSC Classic Models and Media / Scale... FPS based on inches..?

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2kilo
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Joined: 26th Jul 2003
Location: London
Posted: 5th Mar 2005 02:39 Edited at: 5th Mar 2005 02:44
I think I've got this right... Simple/obvious I know, but I wanna check...

-A segment is 100x100x100 units
-Average "real world" floor to ceiling height is 2.5m
-Therefore 1 unit = 1 inch

Kinda important when building a model based on "real" measurements...
[It also seemed to affect mip mapping distance in DBPro...?]
I guess if the character models are around 70 units high = 70 inches = 5.8 feet = 175cm
[will try and open one later and check]
Noldor
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Posted: 5th Mar 2005 02:53
Well one FPSC unit in Lightwave is 1 meter so
it could probably wary with what modeling tool
you use.
Van B
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Location: Sunnyvale
Posted: 5th Mar 2005 03:44
Well ceilings are 200 high, so it's probably more like 1 unit=1cm, like each segment is 1 metre wide. I usually use that for my scale in DBPro, from a coding perspective it allows you to use integers in the map format - which can help keep that frame rate up and map files small.


Van-B


It's c**p being the only coder in the village.
2kilo
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Location: London
Posted: 5th Mar 2005 03:50 Edited at: 5th Mar 2005 04:00
@ Van B The wall I just imported was 100 x 100? I will have to go back and check 1cm to 1 unit seems to fit..

Yeah, I also use lightwave...
I'm not sure but I think its the way measurement works in Lightwave ie instead of 100cm it reverts to 1m, I wish it had a numeric option not based on increasing measurement denominations...

It's kinda odd working in meters which are really inches... [if correct]
Dunno I started using metric "real world" scales to build objects...

so I guess if you have a room height of 2.5m
scale up 10000% [x100]
then scale down 40% [/2.5]
2.5m to 100m =100 FPS units [100 inches]

Think I will go back and double check some proportions, etc...
How do you work with lightwave's units and conversion..?
Simon
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Posted: 5th Mar 2005 03:58
I've posted this before .....
1 Segment = 100 units x 100 units x 100 units = 3metres x 3metres x 3metres
Doorways are made larger than the average door because, as every level designer knows, real size doors look too small in an FPS that uses 90 degrees FOV.

Inches? I'm too young to know what they are......
2kilo
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Location: London
Posted: 5th Mar 2005 04:08
sorry Simon, did do a quick search for scale etc,
so I guess scale in lightwave for 1m x 1m object goes:
scale up 10000 [x100]
scale down 33.3333 [/3]
to equal 33.333 FPS units or 1m {real world}

darn lightwave decimal points are a real pain in the ar***
FernandoK
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Posted: 5th Mar 2005 04:29
I'm using Amapi, and one segment equals 100 ft. in that program.

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