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Code Snippets / My snow weather demo in 3D (dbpro)

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The Nerd
22
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Joined: 5th Jun 2004
Location: Denmark
Posted: 5th Mar 2005 03:13 Edited at: 5th Mar 2005 16:55
UPDATE version 1.5 is now avaible! :
I was trying to make a faster version of the program were the snow flakes followed the player position. But i had some troubles making it that way so i decided to make it another way. I simply took some snow flakes out of the program. Now the version should be faster but with less snow


Hi

I was thinking if i maybe could make a 3D snow weather demo were you walking around in a snow weather. So i tried to see if was able to make it. And i was!
Well maybe it`s not the best but i like it anyway

Here is the code:

Version 1.0 :



UPDATE : version 1.5 :
(Version 1.5 have faster fps but less snow)



Enjoy


Regards

The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Benjamin
23
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Joined: 24th Nov 2002
Location: France
Posted: 5th Mar 2005 07:06
Very nice! But...very slow too


"Lets migrate like bricks" - Me
The Nerd
22
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 5th Mar 2005 16:45
I know it is slow. It`s because i actually make.......7000 object as snow flakes

Im currently working on a new version were there only be snow flakes that will follow the player.
That should make it faster


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Math89
22
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Joined: 23rd Jan 2004
Location: UK
Posted: 5th Mar 2005 18:53
Must be faster now.


Why make 2 loops when 1 is enough ?
Freddy 007
21
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 6th Mar 2005 04:11
I get 33 FPS in all of them
No difference at all....


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
indi
23
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Mar 2005 10:57
theres a snow particle command which aint that bad


If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
re faze
21
Years of Service
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Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 24th Mar 2005 05:26
use plains smart guy
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 25th Mar 2005 12:26
if your referring to my usage of particles, think of the 1000 plain loop in your main loop each cycle, that might be detriment to slower cpus.
sounds like your some "witty"<-dubious comment poster.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
Cloggy
21
Years of Service
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Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 26th Mar 2005 06:44
I have done something similar to create a rain effect. I'm sure you could modify this for snow.

http://forum.thegamecreators.com/?m=forum_view&t=42466&b=6

Cheers,

Cloggy
DBAlex
21
Years of Service
User Offline
Joined: 4th Oct 2004
Location: United Kingdom
Posted: 27th Mar 2005 23:50
Here...Ive made a snow effect thing too....






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