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FPSC Classic Product Chat / fps creation jut got easier.

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Message
Deion
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United States
Posted: 5th Mar 2005 12:12 Edited at: 5th Mar 2005 12:17
not sure where this should go ther isn't a general post for fps creations. but not to take away anything from fps creator at all. its great. however i know a bunch of people want to know how to make a decent fps in visual c++ well i recently bought this book it takes you step by step on creting a whole engine includes scripting and everything its called Programming a Multiplayer FPS in DirectX

http://www.amazon.com/exec/obidos/ASIN/1584503637/qid=1109995723/sr=2-1/ref=pd_bbs_b_2_1/103-8831844-6841443

its top notch. though geared towards beginners dont expect to find anything advanced in it. however it's a great starting point if you are interested in having complete control over a fps game that you want to create. having said that ill still be a user of fps creator its a very ideal program

Cheers,
Deion G.
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 5th Mar 2005 13:33 Edited at: 5th Mar 2005 13:35
Will take a look

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 5th Mar 2005 15:54 Edited at: 5th Mar 2005 15:55
Im gonna buy the book "Beginning visual c++ 6"
http://www.amazon.com/exec/obidos/tg/detail/-/0764543881/qid=1110009233/sr=1-5/ref=sr_1_5/103-6448170-8202222?v=glance&s=books
It`s on 1157 pages and covers everything you need to know to get a good start with c++


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Dark Flame
19
Years of Service
User Offline
Joined: 15th Feb 2005
Location: England
Posted: 6th Mar 2005 05:29
Nah ya want this one..

http://www.amazon.com/exec/obidos/ASIN/1592002056/qid=1110058130/sr=2-1/ref=pd_bbs_b_2_1/102-8346072-7587307
Logan 5
21
Years of Service
User Offline
Joined: 22nd Apr 2003
Location: Out using my powers for good, not evil
Posted: 9th Mar 2005 04:39 Edited at: 9th Mar 2005 04:40
Programming a Multiplayer FPS in DirectX is a pretty good book, but the game engine you'll code is weak at best. I was disappointed. You won't be able to easily create anything near what FPS Creator will do for you, let alone what you could easily do with DB Pro.

If you know C++, and don't mind using Torque, I think your best best is 3D Game Programming All in One (http://www.amazon.com/exec/obidos/tg/detail/-/159200136X/qid=1110314302/sr=2-1/002-3141015-6037618?v=glance&s=books), but, once again, why mess with that when you have FPSCreator and DBPro available?

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