I was making a fps game and decided that ,to get the desired effect, I would have to find a way to make a tottaly tranparent "segment" that you could see through but still walk on. I had a post similar to this earlier but this is more complicated now and might require Lee. I went and got the DDS plugin for photoshop, as said on another post, and copied one of the segments into a new area were I could work without disturbing the original. I edited so it was all transparent/blank (checkered boxes in photoshop) and saved as new files. I then changed the fps file so that it pointed to my new textures and saved. I then opened FPSC and made the new segment which is white looking.(as in attached picture) My intent, as you might see, was to find out if it could be transparent with other non transparent items on the screen. The result was similar to waht I wanted but there was still much too wrong. At certain points I could not see thw place that was visible when I was behind a "wall" that was invisible. It would instead show the skymap. Is this a bug or am I not doing something right? Also, Lee wherever you are, I think in version 1 you should put in ghosting the objects(just like in DB, which means I know you can do it technically because FPSC was made with DBP)or make transparent without editing the actual files, aka checkbox. All of this you can see for yourself in my game sample I uploaded at:
http://s12.yousendit.com/d.aspx?id=3O87YGIBI05PQ26HVRKX46F3X0
[edit] Here is an edited pic to explain more. The red arrow shows where you can't see and the green where you can for some reason.
[edit2]I have a ATI Radeon 7000 incase anyone wants to know.
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