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3 Dimensional Chat / Minigun

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 6th Mar 2005 10:05
I model a minigun. I made it in 1 hour in anim8or.
Sorry for the image, but the anim8tor's render is really bad.

Check on the next post, here's the .x file

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 6th Mar 2005 10:06 Edited at: 6th Mar 2005 10:07
Here's the .x file (in .zip)
Oh and if you use it, can you write "Minigun by Skalex" please?
thanks

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
[url=www.pdac-online.com][img]www.pdac-online.com/PDAC%20Logo.jpg[/img][/url]

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Dom
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Posted: 6th Mar 2005 22:39
I may use it. Would be very useful.


Thanks to Animeblood for the Logo!
Deadwords
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Posted: 6th Mar 2005 22:40
me too

PDAC 4 Ever! http://www.pdac-online.com
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Gir
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Posted: 7th Mar 2005 08:08
Not downloaded it but it looks like a lot of polys

I'm makin' a cake...
Deadwords
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Posted: 7th Mar 2005 09:00
Yes, a lot

PDAC 4 Ever! http://www.pdac-online.com
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Deadly Shadow
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Location: Oklahoma , USA
Posted: 7th Mar 2005 11:32
How much poly's? And did you model from scratch or use box modeling?

How do you start from scratch anyway? I know how in milkshape but have no idea in anim8or! Please help!

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Deadwords
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Posted: 8th Mar 2005 09:37
I made a box and i extrude vertex by vertex and all that

PDAC 4 Ever! http://www.pdac-online.com
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AlexI
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Posted: 10th Mar 2005 02:54
i guese you used 3ds max or am i wrong
PudBawl
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Posted: 10th Mar 2005 04:34
It is a nice looking model, but is nearly 18000 polys, you might want to try and cut that down.
Deadwords
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Posted: 10th Mar 2005 05:39
Yeah, but when it's low-poly, the texture make everything of the model. And texturing, i dont know how

No it's in Anim8tor

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G Man
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Posted: 10th Mar 2005 05:45
Quote: "How do you start from scratch anyway?"


Go into point edit mode. Click the "add points" button(). Then while holding the shift key, click in the modelling screen where you want your first vertix to be.

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Deadwords
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Posted: 10th Mar 2005 05:47
That's it!

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PudBawl
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Posted: 10th Mar 2005 06:28
Quote: "Yeah, but when it's low-poly, the texture make everything of the model. "


I know what you mean, it is hard to sacrifice detail from the geometry when you have something you like and looks good. But, at nearly 18000 people aren't going to be able to use the model, it is just too high, the lead supporting character in Half-Life 2 (Alyx) only had 8323.

Here are some easy ways to reduce the poly count on your model without any loss of detail.

A: In this area you have five rings going around the circumference of the barrel. Since the this only needs to be smooth in one direction you could cut the number of rings down to one, this would reduce a lot of polys length wise.

B: At the end of tubes like this you can merge a lot of vertices together to cut out faces that the player (or networked players viewing you) will not notice.

C: The handle bar tube does not need faces on the end that is completely encompassed by other geometry.

D: Perhaps you intended for this to be a bullet that would be animated, if not, be careful of left over geometry that you no longer need.

Deadwords
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Posted: 10th Mar 2005 07:24
yeah...

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Deadwords
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Posted: 10th Mar 2005 07:27 Edited at: 10th Mar 2005 07:36
But i cant
EDIT: Wait! I can! I have exactly the same model, but with 5754 Polys!

But i tried it with Action3D Reducer Trial so, i cannot saved it.

PDAC 4 Ever! http://www.pdac-online.com
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shado
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Posted: 10th Mar 2005 14:43
you have the tubes with multiple divisions lengthwise. unless the tube is changing size or bending or other alterations just make it one. if those are 16 sided barrels u save 64 faces each barrel

Deadly Shadow
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Posted: 10th Mar 2005 20:48 Edited at: 10th Mar 2005 20:53
I learned how to model from a picture! Heres one of my 1st ones but this one isn't done even though it has a friggen sh*t load of hours in it! Here it is! Hope you like!








Click for a better view.

Sega and Microsoft nothing but the best.
Deadwords
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Posted: 11th Mar 2005 05:48
Great

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Zero #43
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Posted: 11th Mar 2005 08:28
can you save it in .3ds, or how do you convert the text file to acii file?? or whatever

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Deadly Shadow
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Posted: 22nd Mar 2005 06:18
???

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