I want to assign a different "sound when walking over" to my user created ground types, ie snow and leaves. I have figured out the setting to change the sound, but my user created ones will not play. I have renamed them to default names and they play fine, so I know it's not my sound files. This is what I have found out so far...
Inside the .fps file, under Segment Parts, is the materialindex0 = X entry, this changes the sound for each segment, when walking over it. It refers to the materials folder in the audiobank folder for each material type 1-4, and another one without a # named goo.
I have tried naming my snow sound file 5snow.wav, and pointing the entry to materialindex0 = 5, that doesn't work. I also tried using the full path to the file, no luck either
Is there a setup script that has to be updated with my added materials? Or is this something that will not work until we have the segment editor?
Thank you
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