That is an option to jump to a certin torque level. Around 75% torque you should not have to fool with the collective to much. The whole idea is to have an equal amount of toqure and foreward motion to stay aloft.
Once you are flying foreward you will always have to input a little up or down collective to stay aloft. This is how the games I have played were.
In a real helocopter, at least the military helos. I flew in the poliot flys from the right side and a few times I got to ride in the left seat and was really paying attention to what he was doing and was asking questions and that is the way it is and that would be the most realisitc.
In the real thing there is not a happy medium, that is just the way it is you will always have to put small inputs in. When you do start adding collective there should be numbers to tell you what torque level you are at.
I'm not that good at programming DBP yet and I can't just sit down and knock this out, and I'm not asking someone to do it for me. When I started to think abuot this I started to think that it would not be that easy and would be a good learning tool for anyone to try, Of course I would probably be the last one to post any code for this because I really am not that good yet!!!
Scott Wolfe