I have tried everything I can think of to get this to work, and now I ask you all for some help
In my game I have a couple of crates that are on fire...I am using the medium fire decal, with a dynamic light using a custom script that flashes between red and orange. I made one of the crates a dynamic entity, and want a fire sound to play near the fire/crates.
This is what I have tried so far...using the repeatsound.fpi, you can hear the fire sound througout the entire level...using a Sound Zone, the sound plays one and not again...using a Sound Zone with a custom loopsound.fpi, play the sound throught the level...I tried the soundscale command, making it quieter so it's not heard throught the level, That makes it too quiet right next to it
Can you make a Sound Zone that plays a sound when in the zone, but stops after you leave it, and restarts again when you return? Or can you make a sound more 3D positioned so it's not heard all over the level?
Any help would be much appreciated
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