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DLL Talk / Changing levels and NGC 2.03

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Johnny Bolt
19
Years of Service
User Offline
Joined: 30th Dec 2004
Location: South Jersey
Posted: 8th Mar 2005 12:07
I am working on a game that once a get to a certain point I need to change the playing area. I am loading a bunch of levels then hiding them until I need to change the level. But when I do NGC 2.03 acts as though the previous level is still there and doesn't follow the floor in the new level. There are chutes and such and the player will float as though it is on a platform then will eventually drop to the chute. Is there a way to reset NGC so it reconizes the new level?

The only true failure is not to try at all...
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Mar 2005 16:18
You need to switch collision off for the stuff you're not using. Can't remember the exact command, but it's in the manual.

NGC doesn't know you've hidden it and don't want to collide with it, you have to let it know. In fact having hidden, collidable objects can be quite useful.

BatVink

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