Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / how can i import animating player

Author
Message
comparts
21
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 10th Mar 2005 08:59
hi

I am asking about how can i import animating player and enemy,with various default actions (present in any game) walk,run,hit,shot,die ...etc.

i am using 3d studio max for modeling , i think it is a very important q. and determining if the program is really professional or no
i hope the program to be able to do it

waiting the answer please

best regards
guy1
19
Years of Service
User Offline
Joined: 1st Mar 2005
Location: Hell
Posted: 12th Mar 2005 05:39
i use character shop but it doen't work either. could someone help? please
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 13th Mar 2005 02:23
Slowly, add sugar and flour. Stir swiftly, THEN add the eggs....

No, really. Are you using Bones or Character Studio in Max for your animation? Did you set up your IK chains?

Currently, I have had no issues in importing my animated characters into FPSCreator, and I also am using Max (5.1) along with Character Studios 4.

Let me know.

-This...is my boomstick!
guy1
19
Years of Service
User Offline
Joined: 1st Mar 2005
Location: Hell
Posted: 13th Mar 2005 03:45
character shop not Character Studios 4

Login to post a reply

Server time is: 2024-09-28 23:52:40
Your offset time is: 2024-09-28 23:52:40