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3 Dimensional Chat / He's jumpin out of his skin...

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Indie Rock 13
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Posted: 13th Mar 2005 05:13
Well, I use 3ds max 6 and also use Deep Exploration 3.5. I got my samurai model all rigged with regular bones in max and didn't use any inverse kinematics because I heard they don't export well to .X. I have it all animated and all that good stuff in Max, but then when I export to anything, be it .X with the Pandasoft exporter or the official microsoft .X exporter, or .3ds, or .ase, or .obj, the skin modifier gets lost in translation and only the bones move while the mesh stays static.

I remedied this problem initially by opening the Max file directly in Deep Exploration and then exporting to .X from there, which worked well besides the fact that the animation appeared choppy and lost some keys here and there. But for some reason DE crashes every time I try to open my file now so thats out the window.

So what do I have to do to export to any of the above formats while keeping the skin modifier intact? I've tried every setting in the book on all the exporters...

Thanks!

Neeeeeeeewom!
Vai mamar na pila
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Posted: 13th Mar 2005 06:18
dont use skin, use xform, try that.

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Indie Rock 13
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Posted: 14th Mar 2005 07:52
Lol oh wow.... that would suck starting over, I spent quite a long time skinning him.... worth a shot though. I'll check it out!

Neeeeeeeewom!
Vai mamar na pila
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Posted: 14th Mar 2005 17:41
well, i dont do my animation in max, but im sure i once mad it work with xfrom and panda exporter, only does not works for max 5, max 4 and 6 this pipeline exports animated models, for skin i dont know how, but im sure there myght be a way, good luck m8

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Indie Rock 13
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Posted: 14th Mar 2005 19:54
Wow, around 5 hours of scouring the web for every help page and every exporter on the planet, as well as trying them all and littering my computer with zip files all for nothing! I did get it to animate but its horrible contorted and such. So I'm saying forget it, I don't think the skin modifier was meant to be exported ever.... or I messed up with making the bones somehow, even though it works fine in MAX.

So whats a good program to animate with? I've looked at buying GameSpace because it seems more closely integrated with DBPro, but the demo makes it seem very very basic compared to 3ds max. I've tried poser and a couple other programs but it was too difficult to import my model properly into any of them.

Man this stuff is giving me a headache...

Neeeeeeeewom!
Vai mamar na pila
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Posted: 15th Mar 2005 01:25
for animating i use character fx, never had contact with any other.

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Indie Rock 13
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Posted: 15th Mar 2005 19:33
That's a sweet program! It's got all the tools I was using in MAX for the most part, and besides some quirks it'll get the job done. The main thing is its closer ties to getting animations into DBPro. Their website even has a tutorial for exporting from it to DBPro which is awesome (nothing I didn't know already, its just a reassuring thing to see). I liked it so much that I went ahead and bought it! Sometimes I think I'm pumping too much money into this DarkBASIC thing, but I was tired of trying to get that bloody skin modifier to export, and a hobbies a hobby!

So thank you for the suggestion! You're very busy in this 3d chat forum!

Neeeeeeeewom!
Vai mamar na pila
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Posted: 16th Mar 2005 01:47
glad i was of any help , btw i need to imrpove my animations, need to practice more, so in teh process if u need help anymating anything in cfx, just bump me and ill help

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Indie Rock 13
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Posted: 17th Mar 2005 19:08 Edited at: 17th Mar 2005 19:09
We should share animations sometime n' see if we can pick up any pointers from each other

Neeeeeeeewom!

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