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glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 14th Mar 2005 04:23
people make there own models and post them how do u import them

in the manual it says u have to go into notepad and do all this funky suff but what if the model is already textured cant someone make some textured already sized ones that u can just pop into ur game?

THX
glyvin/101
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 15th Mar 2005 01:59
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 15th Mar 2005 05:47
that does not help it does not say what to do if it is fully textured and crap
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 15th Mar 2005 06:30
If you are editing the entity file (FPE) and your source model is already textured then place the textures the model uses in the same folder as the model file and in the FPE field 'TEXTURED', you can either specify your texture by name or leave it blank. Leaving it blank will force the model to load in and use the texture it already has, which if the model is okay will look textured when in the game. My advise is trial and error. There is no hard and fast way to get your models into FPSC, and no official tutorial which takes you through the steps at the level of detail you might need, but keep tinkering and once you have it, you will not forget it. There will be many users who have already made progress in this area, so I would go as far as you can and then ask specific questions to overcome obstacles. As we get closer to V1, this issue will be taken as a matter of increasing importance as this is something many users will want to do out of the box.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

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