OK I change my code to this and still get no collision:
#Constant NCULL_COUNTER_CLOCK 1
#Constant NCULL_CLOCK 2
#Constant NCULL_NONE 3
#Constant TYPE_NGC_ELLIP=1
#Constant TYPE_NGC_MESH=2
#Constant ELLIP_2_ELLIP=1
#Constant ELLIP_2_POLY=2
#Constant RESP_STICK=1
#Constant RESP_SLIDE=2
#Constant RESP_SLIDE_NO_SLOPES=3
#Constant RESP_SLIDE_NO_GRAV=4
#Constant RESP_SLIDE_NO_ACCEL=5
#Constant RESP_NONE=6
#Constant DYN_NO_RESP=1
#Constant DYN_RESP=2
#Constant DYN_RESP_NOTURN=3
StartCollisionPRO(000000000,000000000,000000000)
StartCollisionDebugPRO()
#Constant TYPE_CShip1 = 3
#Constant TYPE_CShip2 = 4
SetCollisionsPRO (CShip1,CShip2,ELLIP_2_ELLIP,RESP_SLIDE,DYN_NO_RESP,0)
load object "Graphics/GreenRocket6.x",1
Position Object 1,0,50,0
Show Object 1
load object "Graphics/GreenRocket6B.x",2
Position Object 2,155,50,0
Show Object 2
CollisionTypePRO(1,TYPE_CShip1)
CollisionTypePRO(2,TYPE_CShip2)
Do
REM Make object 1 and 2 collide with a move command.
RunCollisionPro()
sync
Loop
I don't see that you "need" to set the object radius by looking at NG's examples. These objects move right over top one another.
Any assistance would be appreciated.