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3D World Studio / Arches

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JoshK
Retired Moderator
17
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Joined: 17th Jun 2003
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Posted: 15th Mar 2005 13:37 Edited at: 15th Mar 2005 13:40
New in the next version, an arch primitive with lots of options. The source code for this plugin is about 50 kb! Oh, and these are mathematically correct, something that is nearly impossible to achieve in most modeling programs. I also added a "tube" primitive.



WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
JoshK
Retired Moderator
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Posted: 15th Mar 2005 14:09 Edited at: 15th Mar 2005 14:11
Just for kicks, here is the source. 2 days of work.



WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
Narf The Mouse
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Joined: 16th Jul 2004
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Posted: 15th Mar 2005 14:44 Edited at: 15th Mar 2005 14:44
Cool.

Any chance of a release date? http://forum.thegamecreators.com/?m=forum_view&t=50463&b=13

Cheese!
APEXnow
Retired Moderator
18
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 15th Mar 2005 20:52
Holy f... I'm dreading the file format conversion on this Josh. Terrains, Prefabs, Detailed Meshes & arches, projectors, lightmapping, entities, blended textures, physics dynamics!!!

<cries>


Home of the Cartography Shop - DarkBASIC Professional map importer
sadsack
17
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Joined: 27th Nov 2003
Location: here
Posted: 16th Mar 2005 08:43
you work to hard
renny

ps very nice can't wait
Antdizzle
17
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Joined: 6th Mar 2004
Location: Las Vegas
Posted: 16th Mar 2005 09:56
Do you use PB to make the entire map editor or do you just use it to make the plugins?
pingz
16
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Joined: 17th Nov 2004
Location: Dallas, Texas
Posted: 17th Mar 2005 08:54
Josh just make sure you document the plugin API for extended primitives.

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